The art style and physics felt amazing, I was a a bit confused at first I think adding a mini map would help a lot! Overall I think its a great idea!
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Untitled Wizard Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3617 | 2.395 | 2.395 |
| Artwork | #6532 | 2.349 | 2.349 |
| Creativity | #6557 | 2.581 | 2.581 |
| Enjoyment | #6644 | 2.233 | 2.233 |
| Audio | #8165 | 1.558 | 1.558 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map is looped, if you go right enough, you end up left
Comments
When I saw that title I was sure this was going to be untitled goose game but with magic. Still what I did see I enjoyed, I wish there was a little more to it but, hey, you submitted something playable and that is a huge achievement. Would love to see what you build and where you go off the back of this!
Well done for submitting! Obviously a little under done but the art style is cool.
Fun use of the theme and game play loop. Seems like you have the foundation of a solid game. Congrats on submitting!
i think there's a lot of potential here! the art is really cute and i love the looping level
This game has tons of potential and promise, but unfortunately I didn't figure out what to do. I managed to kill a couple of spiders with the rocks I threw, which felt pretty neat, but I wasn't unable to proceed through the rest of the game. Keep working on it, it could turn into something very cool!
The main mechanic is awesome, grabbing rocks and trees to throw them at your ennemy face is cool.
There are a few issues tho. My projectile didn't fire most of the time for some reason. Also, the ennemies didn't move when I was standing still, I'm not sure if it was intentional or not.
Some audio would be nice too.
Still, I think it was fun to play !
Overall, it's not a bad game. There is the idea of a looping map (although a bit cliché). I liked how you can use different things as weapons (a piece of wood, a stone, and even a brick from a stone wall).
Good job.
Didn't know what to do but I just hit the knight. Nice that you can also grab the stones from the castle. Great job!
Maybe I should have expressed stronger in the tutorial, but you can accept a quest from the knight standing besides the castle. I made a whole quest system, and dialoges for the npc, and didn't have time to implement it fully into the game. Pressing the 'E' button, while standing near the npc brings up the dialoge.
Not entirely sure what the goal was, but I got to destroy the terrain, and that was neat.
Nice, wasn't immediately obvious for what I was supposed to do, I think I got stuck on some things too. But enjoyed the shooting mechanic, was fun to hurl boulders :)






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