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It needs some sort of method for disabling the plugin on specific maps..

It's conflicting with a mode 7 plugin i'm using for my overworld.

Hi, this is a Hudell's plugin, I only optimized it and won't be adding more features to it.

I think most compatibility problems would be solved by ignoring the terrain tag on tiles with star-passability. replace the terraintag method as such (in a new plugin)


  Game_Map.prototype.terrainTag = function(x, y) {

    if (this.isValid(x, y)) {

        const flags = this.tilesetFlags();

        const tiles = this.layeredTiles(x, y);

        for (const tile of tiles) {

            if ((flags[tile] & 0x10) !== 0) {

                // [*] No effect on passage

                // we skip terrain tags on star tiles here because

                // they now mean something else.

                continue;

            }

            

            const tag = flags[tile] >> 12;

            if (tag > 0) {

                return tag;

            }

        }

    }

    return 0;

  };

This isn't really an issue i'm personally having.

The plugin it's self just can't be used with mode 7 scripts.

Even if i just don't utilize this plugin with a mod 7 plugin, just having them both installed causes tremendous lag.. the game slows to an extreme crawl.