Cute visuals and fun, strategic gameplay.
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Mycelium Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.846 | 4.846 |
| Enjoyment | #7 | 4.654 | 4.654 |
| Audio | #8 | 4.577 | 4.577 |
| Artwork | #32 | 4.731 | 4.731 |
| Narrative | #101 | 4.192 | 4.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build a deck of actions and abilities that automatically trigger every beat and constantly loops. Some abilities can even change how your loop works.
(Optional) Please credit all assets you've used
ENVIROMENT ASSETS:
- https://www.fab.com/listings/957f0b2e-59a4-42dd-976f-11edc1bb7bc4
- https://www.fab.com/listings/5438ac62-4ae6-4063-a485-b14d1c72abdd
- https://www.fab.com/listings/dc18ad21-15ab-4966-a052-b4da3ed52fa1
- https://www.fab.com/listings/c45dcf5a-a569-436c-9c18-4f4f32222651
- https://www.fab.com/listings/74fd346a-6d93-40d8-994e-9cd7ff4861d4
- https://www.fab.com/listings/09adffc6-2fb3-435c-8bb5-b4c979f12e73
- https://www.fab.com/listings/14a00c7c-960d-445a-b76c-7c4697949d4f
All other assets were created by the team.
(Optional) What would you like to be called if GMTK features your game?
Ayayun Team
Comments
📣❗️ WE'RE PLANNING ON MAKING A FULL RELEASE! 📣❗️
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I've been tweaking the numbers in each build so I don't remember the exact numbers and it also varies for each type of buff (purple leaves can be for melee, ranged or knockback buffs, we'll likely do more icons to help differentiate)
for melee I believe its +0.4x dmg per activation, so if the purple leaf plays twice, for example, your melee attacks will be doing 180% their normal damage
overall I'd say theyre very core for a good build
Really fun and addictive game, looking forward to seeing it on Steam!
Really cool idea. I love building the attack loops and the art style is lovely!
Your Average rank is #2 in GMTK 2025! Congrats!
Here is the link with all the rankings:
https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...
I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.
I really think you guys hit something here - I usually don't like games where you "program" your moves, but here it really works well. If I was smart I would probably counter the enemies move etc, but it was nice just to upgrade and optimize my build
I do think the game is too easy, and I assume there's no ending or further development? But still a very solid entry, and I liked the chill forest vibes!
Absolutely loved this game! 🍄
I played Mycelium Mayhem and was genuinely impressed by how original and thoughtfully designed it is. The game’s visuals are excellent, not only are they adorable and polished, but the art direction really fits the vibe: fun, lighthearted, and yet surprisingly strategic. The characters, animations, and environments all have a unique charm that makes you want to keep playing.
What stood out to me the most, though, was the looping ability system. The way you organize your actions into an 8-step cycle adds a super interesting tactical layer. You get to choose where each ability is placed in the loop, and that completely changes how your character behaves. For example, placing a dash on step 1 and an attack on step 2 means your character will dash forward and immediately strike, and then repeat that pattern in every loop.
Even better, you can see the sequence of actions of your enemies, which adds another layer of strategy. It encourages you to adapt your loop, predict enemy movement, and think ahead. This shows how much the developers considered player agency and tactical planning.
This is a very well-crafted and clever little game. It’s not just cute, it’s mechanically smart and genuinely fun to play. Huge congrats to the devs! Love it!






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