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A jam submission

In the House of PlutoView project page

An upscale Heist for Cairn 2e
Submitted by Creative Wronging — 42 minutes, 11 seconds before the deadline
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In the House of Pluto's itch.io page

Results

CriteriaRankScore*Raw Score
Playability: how easy would it be to run this module?#154.2564.256
Writing: how clear and/or interesting is the writing?#284.2794.279
Overall#574.0844.084
Layout: how easy is it to find all the presented information?#644.0934.093
Art: how well does the art support the other content?#1003.9303.930
Theme: how well would the module have fit into the Appendix N?#1313.8603.860

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

This is great. Super easy to read and it seems like it would be easy to run. The locale and the NPCs are very flavorful, as well as their items / reactions etc. I do wish the Marquis and Mirabel were a little more fleshed out—I can imagine they would be very popular with my players, but it’s not clear why they are here and whether they would help the PCs. Obviously that’s a call I can make, but I just felt like you have something in mind and I would love to have that info!

Great adventure, easy to read, seems like a blast. If you get the chance, you could make a printer-friendly version without the colored pages :-)

Developer

Thank you! A B&W version is probably a great idea, as I do agree that the background page effect was a lil dark. As for the NPCs, absolutely- that was the part that got sacrificed for space reasons, and I had a whole table for guests that didn’t make the cut. If I do an expanded version, that’s definitely where I’m gonna start!

Submitted(+2)

like the variety of approaches presented here, all well realised and developed with potential for shenanigans. I like the elysian spear especially,  definitely going to be using that in a future game. 


Interesting map too. Simple, but effective for me. Also the dumb waiter was a nice touch 👌 

Developer(+2)

Thank you! A bit behind the scenes: I had my wife measure my height while sitting curled up, head down in the fetal position, so that the dumbwaiter could just barely fit my compacted height & weight lmao

Submitted(+1)

haha amazing 👏 

Submitted(+1)

I like the range of approaches opened up by the map. The random backgrounds and treasures are fun, but there are obvious best options I would just pick (Diplomats, to get my players doing dodgy accents; and the Fateringer's Bell, because it would cause absolute havoc!) Looks good and would be smooth to run.

Developer(+1)

Thank you! Quite interesting however that I absolutely disagree those are the best options lol

I’d much prefer to get the Caterers cover story & Black Iron Blade treasures myself!

Submitted(+1)

Really like this, especially the cover stories and parlor entertainments. I think for flavour I'd suggest settling on one Treasure and have it tie a bit more closely to Pluto's character, rather than leaving it to chance, but that said all of the options for treasures are pretty great.

Developer(+1)

Most appreciated! If I do an expanded version, I’ll definitely delve deeper into the General’s character and how/why he’d have such treasures, but I think the randomness adds a bit of replayability to the adventure I’d be loath to sacrifice

Submitted (1 edit) (+1)

This is a brilliant adventure that perfectly executes a classic sword-and-sorcery heist. The premise of low-life thieves infiltrating a high-society ball to steal a powerful magical treasure is a fantastic concept that fits the Appendix N theme perfectly, feeling like a story straight out of Fritz Leiber or Jack Vance. The writing is clear and evocative, with the random tables for cover stories and the duke's treasure providing strong, immediate hooks.


From a playability standpoint, the cover stories are a standout feature, acting as both a mechanical starting package and a strong roleplaying prompt for the players. The random demeanour table for the honour guards is another great touch that makes the manse feel like a dynamic and living environment. The entire adventure is presented beautifully; the layout is clean and easy to parse, and the choice of public domain art by Anders Zorn is great, perfectly supporting the high-society theme. A very creative and well-designed heist!

Developer(+1)

I know you already saw my post about this on Bluesky, but I’ll reiterate that this is still one of the nicest things anyone has ever said about my writing ever. Really- thank you.

Submitted(+1)

You are very welcome. Your adventure was a really memorable entry in the jam, and it was a pleasure to take the time to give it proper feedback.

Submitted (1 edit) (+1)

A high-society heist for a one of many suitably high-stakes magical items. The cover-stories / hooks are great. I love the map and how easy it feels like this would be to run (which is not easy to pull off for a heist!).

Developer

Thank you kindly!

Submitted(+1)

These magic treasures are wild! The recharge condition for the Fate Ringer's Bell? Brutal! The absolutely gargantuan tree from the Elysian Spear? Potentially absolutely devastating for some town or city or small cottage that just happens to be in the vicinity when this thing goes off! It feels like there must be some good story as to how Pluto got his hands on these things.

I like all the cover story options and each has some solid opportunity for hijinks The assassin one jumps out at me as absolutely chaotic; this dude called a hit out on someone at his own party? Wild!

This feels like a quite interesting and manageable heist module overall.

Developer(+1)

Thank you for the lovely review! If I were to expand on this, I’d definitely dive more into General Pluto’s whole deal and these items- RIP to whatever podunk village gets Elysian Spear’d

Submitted(+1)

Love me a crucial dumbwaiter.  Mexican wrestling vs. rap battles - we all win.  Super art.

Developer

Thank you! The sheer amount of incredible art in yours was also very impressive

Submitted(+1)

Tight location-based adventure. Seems very easy to run, and coincidentally exactly the kinds of dungeons I like to run myself! But why do the rooms have rounded corners haha.

Developer

Purely because I thought squares were, well, squares- and boring. I didn’t think about it beyond aesthetics so I hope it wasn’t confusing!

Viewing comments 29 to 21 of 29 · Next page · Last page