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All the Time in the World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.360 | 4.360 |
| Overall | #4 | 4.088 | 4.088 |
| Theme | #6 | 4.440 | 4.440 |
| Fun | #7 | 4.000 | 4.000 |
| Art | #17 | 4.240 | 4.240 |
| Music | #54 | 3.400 | 3.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
No
Was not made with KAPLAY
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Comments
👍
I have nothing negative to say. I really enjoyed the experience. A really polished and ambitious little game that felt big and though there is no sound rating for whatever reason, its narrowed down to music only, I think the sounds you used worked great and made for a zen atmosphere. Excellent job!
So good for the implementation of the core mechanics and levels! The main issues i had is when the UI sometimes hide the levels so iam a bit confuse, great game thought! Play our game if you don't mind!
Probably my favourite interpretation of the theme in the jam, very good job!
Holy moly. I've rated almost 30 games and this is my favorite. Probably the most unique use of theme, and well executed. Well played.
The core mechanic is really cool, and the art is some of the best I’ve seen in this jam. Sadly, the movement and timing really detract from the experience; I found myself frustrated at what was being asked of me rather than made to think. Addditionally, I found the audio quite jarring.
There used to be a flash game with this waiting mechanic, glad to see it executed well here too!
Well executed core mechanic - it’s a really good idea. The movement itself was a bit frustrating. If the goal is to show off the core mechanic, make the jumps easier. If the goal is to make a precision platformer, the movement needs to be better.
I got pinned against the wall here and couldn’t advance time:
And here it was really confusing where I needed to go, as the route was blocked by the HUD:
I liked the art and sound effects, and think it’s a solid effort all around. Nice work.
maybe the only thing i can somewhat complain about is controls, which i found a bit inconvenient, but overall this is a fantastic game idea that's executed perfectly, i thought of using time within a platforming setting as well but i think you did it way better with a much more interesting execution! 5 stars in every category except gameplay
may i ask, what about the controls did you find inconvenient?
This is a fantastic puzzle-platformer, I really enjoyed it! Honestly, if I hadn’t seen it on Discord, I probably would have missed it since it was a bit buried I’m glad I got the chance to try it out. Congratulations on the great work !
Wow!! So glad you posted this is discord because there is a lot to like about this game. Your season mechanic is a huge stand out. I cant imagine the creativity it would take to make 4 screens the same but different mechanics. Very good work. I will be playing this one again to try and beat my time i think real time i was about 15
love this game, I hope to see more!!!!
An elegant puzzle platformer. The waiting/seasons feature is very cleanly implemented, and never felt too cumbersome. The map itself is well designed, and doesn't really waste any time even when 'backtracking.' My only complaint is that the death zones should maybe have been more clearly indicated somehow, as I found myself frustrated in both cases: when I wanted to use the hole as a shortcut, but died instead, and when I was hoping I would die and reset, but just fell to the next map instead.
Otherwise, phenomenal work, and a very well themed game!
Loved the game, it was really fun to play!
Great concept! Very original
This was so fun!! I love the idea of this game and i think it was well executed. I really enjoyed how the sounds changed as the seasons changed
My player probably died from old age before I actually realized you could do more than wait. Then I found an excellent adventure and went flower picking. Your core gameplay mechanic was amazingly well implemented, and probably the most unique I've seen so far. Well done and I hope you expand this out more!
Really cool environment art. It's always fun to explore and gain new abilities. I find the time concept is really well made for the one who wants to compete with the time. What I'd want this to improve would be the UI. The current UI be not fully visible in some area, they should have some outline or the background so that the they wouldn't blend with the game layer.
per your advice, i updated all of the ui to have an outline, so it should be easier to see. thanks for playing!
Super cool game! I love how colours gradually change over time. I actually was going to do that but I couldn't think of a good idea that would fit well with that. Your idea is genius! And sun fun!