Henyo! First of all, thanks so much for getting me to try out your game, it has been my favourite demo so far! You have introduced me to a new genre of game that I've never tried before which is movement shooters. There are a couple comments I do have about it but please don't be discouraged, I hope it helps you improve and move forward with development.
- Character creation; Camera could be faster; either have a drag mouse to rotate or speed up the button movements so it's easier to view the character from all sides instead of waiting around for it to rotate fully.
- Movement shooter not really great for claustrophobic areas (starting levels), if you wanna demonstrate the movement should note it during a more open level for players to try it out when you show the prompt.
- NPC maybe could be invulnerable if important to shop or quest etc. I killed the shopkeeper immediately since it was a game where the environment was hostile to the player.
- Diagonal movement seems faster than cardinal directions, not sure if that was on purpose.
- Amazing job at the level designs, they left me uneasy at the very high ledges and it I was so tense from the fear of falling.
- I'm impressed with the amount of levels you have managed to make for the demo, each one feels different and they never overstay their welcome or feel repeated. The environments could be bare bones at times and spacious without much reason but I think it's ok for a movement shooter since you're supposed to keep moving.
- Death screen comments are funny "ABH; Always be hoppin", the humor is really good.
- Most of the guns feel great but a possible stabilization could help with the sniper scope.
Overall very well done, the creatures had distinct silhouettes so it was easy to tell them apart from each other. It's a very impressive vertical slice for the game that you are developing, it's huge and I can't wait to see more from you. Best of luck!
[Part 1] https://www.twitch.tv/videos/2547478019