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Game feels super smooth to play, animations are great and fluid. Movement is juicy and attacks are punchy. But I think the gameplay lacks purpose. I did not understand the why and what of the game. If you want something with so many mechanics, you should teach them slowly to the player while also forcing the player to use them to clear levels.

Thanks for the feedback! We seem to have a good understanding of the technical aspects, but we still have a lot to learn in terms of proper game design