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A jam submission

Waves SurvivalView game page

Get ready to slain waves of enemies and survive as long as you can to climb to the top of the leaderboard!
Submitted by JemyDev โ€” 1 day, 7 hours before the deadline
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Waves Survival's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#83.1763.176
Overall#362.5412.541
Theme#382.5292.529
Music and Sound#422.3532.353
Graphics#532.4122.412
Creativity#592.2352.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
Survive waves of enemies and try to climb to the top of the leaderboard!

Did you use any pre-made assets? If so, credit them here:
Credited in game description

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Comments

Submitted(+1)

The controls/mechanics are solid. As others have mentioned, speeding up the gameplay and movement slightly would make the early game more engaging.

Developer

Thanks for playing the game! Yep, I'll speed up the gameplay once the jam is over!

Submitted(+1)

good one! at the begining I was like " this is too slow", then I saw the button on the top right and it was just the right speed.

there's a really tiny "bug" (which I woulnd't call a bug, but its something) in the LeaderBoard menu (which is really cool, and I would like to ask you if you are sending the info to a database of yours or how are you doing it xD) that the camera turns, but the controls don't, but it's a really tiny small change for you to do.
congrats!

Developer(+1)

Hey, thanks so much for playing the game! I used this Leaderboard creator by Danial Jumagaliyev to create the leaderboard. Its pretty simple to set up and it makes life so much easier! For the "bug" that you mentioned, its kinda intended xD cuz I wanted to replicate the camera system that is being done in Resident Evil and its called Fixed Camera Angles (even though I dont think mine is fixed cuz it rotates).

Submitted(+1)

Felt a bit slow movement wise...

Otherwise it was good game...

And the menu system was good one....

Developer(+1)

Thanks for the feedback! Yes I also feel like I do need to ramp up the speed a lil bit cuz for now its a bit too slow. 

Submitted(+1)

The diegetic menu is top-notch, congratulations!

Developer

Thanks so much for playing the game! :D

Submitted(+1)

Wizard supremacy is real. I find it easier to use ranged character because potion is rare. Just hit and avoid hits. Let them melt with aura.

Nice 3D models they are cute. I think the camera angle is not high enough, we can easily get caught surprised when moving downward. And the need to move to certain areas when accessing settings, etc. is a bit confusing.

Overall, this game good bro. Keep it up.

Developer(+1)

Hey, thanks for playing the game. Yes wizard is indeed da best ๐Ÿ˜‰ Prob I can adjust a little bit cuz yea sometimes the enemies can surprise you by suddenly showing up at the bottom of the screen. Some find the 3D main menu cool and some find it difficult to access so I guess I have to balance things out. Glad you enjoyed the game!

Submitted(+1)

I had a lot of fun.. like you can see haha. The skills seem decently balanced and the game is in a fine state between challenging and rewarding ;)

The melee classes would rly love some for of lifesteal tho! The potions are fine for ranged classes, risky to get close to at times but much needed. For the meleeclasses you end up picking decent range to circle around with aoe dmg anyways and it feels the same as for ranged classes in the end. Some more class identity in those terms would be great!

Beside that - good work mate!

Developer

Thanks for playing the game! A lifesteal seems like a great idea that I can implement after the jam! Thanks for the valuable feedback :D

Submitted(+1)

Nice game!

I think the early levels are a bit slow and tedious (on normal speed). The enemies can also get stuck on terrains with their pathfinding so you actually have to go find them instead of being swarmed by enemies in Vampire Survivors. Upgrades have some good variety but I think you don't have to gatekeep more interesting stuffs like magic behind higher levels (or if you do, at the current speed of the game it's too slow).

The camera in the menu is kinda weird, you explain it that it was inspired from Resident Evil 1, but I feel like it doesn't work too well here.

Developer

Thanks for trying out the game! Yes the pace is a bit slow which I think I can ramp it up a little bit more in the future updates. I don't encounter any enemies being stuck on terrains before as I'm using Unity's NavMeshAgent and they are working nicely at least for me, I'll take a look at it tho. Skills are unlockable every 5 levels in order to make the leveling up feels more rewarding. For the camera I just think its cool in here so I just implemented it xD. Anyways, thanks for such a valuable feedback! Much appreciated.

Submitted(+1)

Selecting the menu by walking is weirdly cool! In the leaderboards, though, the walking direction is wrong ๐Ÿ˜… Nice one!

Developer (1 edit) (+1)

Heyo thanks for checking out the game! The walking directions is still the same but because of the orientation of the camera, it appears differently as the camera is not the child of the player. The camera system is inspired by Resident Evil by the way xD

Submitted(+1)

ah I see, cool then!

Submitted(+1)

Nice fun game, constructive criticism: The normal speed feels like slowmotion  i used double speed most of the time

Developer

Thanks for playing the game! Yes it does feel a bit slow in normal speed ๐Ÿ˜… maybe I can turn up the speed a lil bit but at the same time making sure it is not too difficult.

Submitted(+1)

Nice and fine survivor-like! the pace could be a little faster, and not have as many down time between each wave. Congreats!

Developer

Thanks for playing the game! I'll note that down and improve it in the future!