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(+1)

The collection SFX are awesome, it makes collecting the items extra fun and the pearls extra special. The music is great too. It all goes together so well with the colors and the vibe.

Dashing through air pockets was an unexpected and fun ability. Soaring through the air, collecting an item or two as I arc gracefully, then fish flopping back into the water... exquisite.

I appreciated the little bits of narrative when you could meet the different characters, and that if you go back to talk to them again they have another snippet of dialogue for you. It took me a while to explore the entire map and find the clam shell passages, but I did it, and didn't even go into shell debt!

I call this design "The Necklace of Seasons," containing the combined skills of April, June, August, and October.


(+1)

I can't believe you completed the entire game! I am incredibly thankful that you took so much time to go through everything (and very impressed that you managed to get to 100 shells haha). Thank you for noticing the different snippets of dialogue! I didn't think people would revisit the NPCs but added it just in case. 


I absolutely love your "necklace of the seasons" design. In my original idea, I wanted there to be a "cookbook" for the different necklaces. So if you made a certain necklace (e.g. a design with shells, then blue coral, then pink pearl), you would "unlock" that design! One of my "recipes" was actually like the necklace you made! You would've gotten a special achievement for making a necklace with all the pearl protector's pearls!