The sound, music, and art are so cute!! Pleasant surprise it's technically playable on mobile browser, but I quite like the gameplay as well!
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Selenewrecked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.394 | 4.394 |
| Audio | #1 | 4.467 | 4.467 |
| Fun | #2 | 4.467 | 4.467 |
| Visuals | #2 | 4.867 | 4.867 |
| Gameplay | #2 | 4.333 | 4.333 |
| Innovation | #5 | 4.033 | 4.033 |
| Theme | #15 | 4.200 | 4.200 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the given theme in your game?
Our game is all about collecting stars and getting high-scores.
Comments
everything is so so beautiful omg!! it works so well together too, the character with the little spin, all the art and other effects. fun and easy to pick up gameplay too!
Chill and interesting concept! Very sweet vibes.
The visual style was super cute and inspired. Super good soundtrack and sound effects. I really liked the overtime mechanic, felt very strategic and removed the "feelbad" element of stopping mid-air. The constelations forming when you catch them is also very cool.
Fun and simple playthrough!
Ooooooooohhh I love this game!! The gameplay is simple and engaging, the visuals are absolutely adorable and the music and sfx fit just well! I feel bad for crashing the character so many times but I just want to keep going and get as high as possible! Awesome work, congrats to the team ♥
OMG I absolutely love this game, the art is amazing, the animations / particles / sounds are sooooo addictive, well done !! I would love to see a "chill" version where you don't have a clock !
peak vibes, visuals are great and the little touches of audiovisual feedback makes the game feel great to play
personally i think the music could use a bit more energy and the core gameplay ended up being a bit frustrating at times, although this arcade score-based style isn't something i would usually go for so maybe i missed stuff and didn't give it enough time to learn the mechanics right
would be interested in seeing how you expand on this
This is an impressively polished game! It's apparent that the devs went in with quite a bit of previous game development experience. I don't personally have the reaction speed to be very good at it (I think my highest peak was 98m?)- but I can appreciate the amount of thought that went into all the small details. The character's movement responds to mouse movement in a very fluid and intuitive way. I think the sprite animations, particle effects and sound design compliment it well.~ I found myself curious about how the procedural generation worked and translated to the constellation map shown at the end of each run.
Everything about this game felt polished and thematic. I really enjoyed the art style, and the physics of both the jumping and falling felt spot on. The end screen message in the stars was a really nice touch which pulled the whole game together. Amazing job!!!
I wasn't able to get very far in the game, but I thought this game looked really, really beautiful!! It also seemed incredibly polished, and just generally really good!!
So many great details make this game feel good. The rising pitch of the star collection sfx, the constellation trail you leave behind as you go and which makes a reappearance at the score screen, the visual marker for your highest jump, the game tracking your high score and highest jump and celebrating when you beat your previous score, the animation, the little bit of story revealed in the writing, the stars trailing after you... it's great!
Here's my best score.

For me personally, this game is a home run. It is so polished, does everything almost perfectly... I don't know the background of the people in this team but this game feels like it was made by professionals.
Small tip for other players: At the end of the timer, you can do one last jump just before the timer ends, and you will start overtime, and can continue collecting stars as long as you don't touch the ground!
I love everything about this game, it feels just great to play, the controls are intuituve and reactive and it makes me want to play again and again. Visuals are just my taste, pixelly and cute and with a lovely palette. Not the first thing that comes to my mind when thinking of "collectibles", but it's probably a very subjective opinion that does not make this any less fun. Would love to have this for a mobile console or even the phone *hint hint nudge nudge*
i did try and put care into the touchpad controls, but i think i made the zone too small for the left/right camera movement /( /_\ )
after the jam i'll push an update to refine the mobile controls, because i didn't want it to be an afterthought and i put a lot of effort into detecting whether the player is using a touch-pad or mouse /( ´ ▽ ` )
rlly sweet music + such beautiful artwork, animation n visual accents,, captures a magical n soft world w a fun urgency w the spinning +sfx ;w; the joy of discovering how u could boop further in2 the sky was so wonderful!!! i also really like way u see ur journey thru the stars @ the end ^.^ enjoyed playing this so much <3
Amazing game and beautiful art!! Simple game play but it's done soooo well. Everything feels so good. The TLC put in this game was perfect and could be felt. The constellation you make in the end was *chef kiss*.
Extremely satisfying to chain the stars at the very top!

This lovely game, the art style is pretty, I had no issues with the gameplay and the UI. Great job.
I love the little slice of story, and was kinda moved by the recap screen with the constellations at the end. Good stuff :D





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