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A jam submission

Miner DebtsView game page

Search the asteroid field for the best rocks, get upgrades and most importantly, pay off your debt!
Submitted by noraic — 15 minutes, 39 seconds before the deadline
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Miner Debts's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3653.3813.381
Theme#5753.3813.381
Audio#6053.1433.143
Overall#8123.0873.087
Gameplay#10062.7622.762
Enjoyment#10582.8572.857
Visuals#10773.0003.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The risk comes from choosing which asteroids to mine with your limited time, and whether to go and seek out more lucrative ones in the asteroid field.

Risk also comes from double edged upgrade paths, which can benefit you if you have the skill or drag you down. Additionally, purchasing an upgrade takes you further from clearing your debt, or you can risk it and forego them entirely.

What code and assets did you not make from scratch during the jam (if any)?
Music licensed from OvaniSound
GPU Particle VFX licensed from bukkbeek's Godot Effect Blocks on itch.io, specifically: asteroid_field and explosion_heavy

How many people worked on the game?
1

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Comments

Submitted

Genuinely great work! I always love a game with upgrades at a cost and I also love a good space game so this was right up my alley. I sunk myself far too deep into debt to pay it off but it felt like my fault entirely rather than the game's which is always what you're aiming for as a designer. Just an overall nice game

Developer

Appreciate you taking the time to play and thanks for the kind words and feedback!

Submitted

The models are satisfying, It did not work well on the browser which is understandable but in these cases I just suggest not including a browser version that might lower your score. other than that impressive for a solo!

Developer

Thanks I appreciate the feedback, will keep it in mind next time!

Submitted

The models are satisfying, It did not work well on the browser which is understandable but in these cases I just suggest not including a browser version that might lower your score. other than that impressive for a solo!

Submitted

great game, I got some issue in control in web so I download the file and it work perfectly and i also clear my debts now i feel light. 

Developer

Thanks for taking the time to play my game! And really appreciate you giving the download a try after the web issues!

Submitted

Sorry it took long for me to give feedback. Life has been hectic but I'm back to play games!

╰(▔∀▔)╯

First off:

You managed to make this game.. BY YOURSELF.. IN JUST ONE WEEK! Looking at your account, this is also your first game here in Itch.io. So bravo to you! 

Now about the game:

  • I did end up downloading the game since it wouldn't load in the browser. Is it because of the 3D assets?
  • Boney Mags. Hehe..
  • I am not sure if it's a bug but when a rock is being fired on then you switch to a different rock (still holding left-click) it's the first rock that gets blown away. Used this "feature" to destroy the big rocks pretty quickly :P
  • I am an unstable person so I kept my instability high. Muwahahaha.. (Boney Mags wasn't happy with my performance though)
  • I think movement can be improved? It was weird how I could go through some rocks but other rocks are locked in their position and I can't even push them away D:
  • I opened the game for hours while I was cleaning because the music was my jam!
Developer (1 edit)

Heyy no worries! We've all got stuff going on so I completely understand, no expectation haha. But appreciate you taking the time to check out my game!

Some context on your feedback in case you're curious: 

• yeaa it's a hit or miss on browser, it works fine for me on Chrome but not sure why some have trouble with it. But the 3D assets and vfx probably contributed to it, don't think I optimized it as much as I could have

• oops yea there's some unintended disconnect with the laser and the rock progress bars right now, will try to get it fixed for after the jam

• Once the rock explodes, the ones floating are just temporary GPU particles without collision, partly an optimization and partly time constraint. I did try to have some of the smaller rocks be movable when you bump into them, but it was just a little too much chaos for me to figure out during the jam lol

Glad you enjoyed it and thank you so much for your kind words and feedback!

Submitted

Very nice game. Great job making this in a week! I really like the music and graphics. The only issue I had was with locking onto rocks. Sometimes it would not lock on unless I clicked a few times. Or if it was locked on, sometimes it would randomly lock off of the rock I was going for. Other than that, good job!

Developer

Thanks for the feedback! I'll see what I can do about the locking to make it more reliable. Appreciate you taking the time to play!

Submitted

I really liked the interaction of the effectiveness and the instability bars. The push and pull between them gave the game a solid foundation of tension and mastery. It did take me a bit to understand that I needed the effectiveness bar in the green to move the progress at all, but I did end up getting quite good at it. There is a bit of a disconnect where the progress isn't inherently linked to being hit by a laser, as it'll progress even if the laser is off, and effectiveness is where it should be. I also found the upgrades a little too incremental, making them never feel like a viable risk. Even the big asteroids can be mined in like a minute, so it never really felt like I needed them, but I was really strapped for cash. The general power fantasy of mining an asteroid field is inherently satisfying. Especially considering you don't randomly generate a bunch at the end of each day, you let me clean them all up, which I appreciate. I actually quite like the slightly unorthodox movement of the ship and camera placement as well; it gives the ship some weight with very few unintuitive rules. Good work

Developer(+1)

Thanks for checking out my game! Glad you found the core mechanic somewhat engaging, I definitely could have done better in communicating their significance. Great point regarding the progress moving even when the laser is off. Perhaps a bit more visual indicators on the asteroid "heating" and persistent laser at "low" power could help create that link. I'll also do some rebalancing on the upgrades to improve the risk-reward ratio.

Really appreciate you sharing the things you liked as well. Gives me good insights on how to move forward, cheers!

Submitted(+1)

Fun little game, well done! The amount owed it crazy 😂I thought I had it but hadn't realized that the numbers are both centered so I'm not just missing a 1 in front but also a 0 in the back. 

Feedback for improvement. I instinctively wanted to turn the shop with A and D (or alternatively Q and E). Took me quite a while to get used to turning it with my mouse. It's also unintuitive to click on an asteroid and then hold mouse to fire the laser. It might be more fun to fire the laser any time with mouse but having to aim with WASD. Standing still with E is a huge help, on the other hand this could be an upgrade as it would make sense for a crappy ship to drift a little while mining. 

One thing that I found weird is how the laser works when something is in front of the marked target. 


Developer

Thanks for checking out my game! Really appreciate your feedback on the game feel and potential improvements.

Will try to experiment a little on the controls. I had tested A/D for strafing early on but it was even more confusing because the camera didn't turn. And firing the laser at any time in any direction does sound more fun lol. Ideally it would have been possible but I wasn't able to create a system to manage the asteroid mining progress universally, hence only shooting on locked asteroids. Though mining an asteroid through another asteroid is a bug, will fix it in a future update!

Also great suggestion on potential upgrades! Hadn't even thought about thruster upgrades and what that could mean for the gameplay. Cheers!

Submitted

😊👍

Submitted(+1)

Had a bit of a rough initial experience. I played through a round, and ended up getting lost in space somewhere, never to return to the asteroid space. Another aspect was confusion around the progress bar. I understood what the effectiveness and instability were, but I didn't get what progress was about. 

After getting back to it, I managed to get somewhere this time! I must say, having camera controls would be nice, sometimes when I rotated the ship my controls would reverse! Also you can aim the laser away from the asteroid you are hitting and there's no reprocussion, which is kind of weird. Finally  I will say though, the laser graphics are cool, and the asteroids look quite good. Basically, most of the graphics are quite good (especially that fresnel effect, great way of indicating the lock-on mechanic!) I also like the idea of mining simulator, but I didn't particularly feel at risk. Sorry if the review sounds a bit harsh, I guess I just ended up running into quite a few problems. Still, nice work!

Developer(+1)

Not at all! Your feedback is very constructive and very much appreciated. I'll definitely work on communicating better through the UI and other visual queues. (Explaining the bars, having some indicator to lead to an asteroid cluster, etc.) As for camera controls, I was going for a top down 2D vibe but I hear you on that and will experiment to see how rotations could work. I tested strafing early on but that felt even worse without camera controls lol. Unfortunately, I had more risk elements that I had to cut due to time constraints, so I completely understand your take. Thanks for taking the time to check it out!

Submitted(+1)

That's good! The top-down 2D style could absolutely work, the camera would just need a little adjusting. I can totally get cutting stuff on time constraints, I had to cut a mechanic where there were two different lasers in my game  (one adjustable in the foreground, one adjustable in the background) but it didn't really pan out that way.

Submitted

Nice to see someone with a similar idea for this jam I had to play. I like the direction you took, the upgrades with unique downsides is very nice and the asteroid belt and space visuals are crisp. My only critique is about the progress bars, it took me a while to figure out that laser straight into the rock goes past the sweetspot and destroys the value. I think more visual feedback that you are damaging the minerals in the asteroid would help a lot with this. Also the effectiveness bar fills up too fast before updating to the players visuals. If you hold down the laser for say 5 seconds and let go, it will keep climbing for a while after likely going past the progress sweetspot and adding instability, this can make it hard to recover from a back starting drill. Other than that I really like this game and idea, good luck!!

Developer(+1)

Thanks for checking out my game and really appreciate the detailed feedback! Totally agree on the bars and visual feedback aspects, will definitely try to rework and improve upon it. The original idea for the effectiveness bar was for it to have some sort of "delay" or acceleration on it so it is a challenge to control it precisely (in-lore would be it takes time for the asteroid to settle down lol). But I completely understand where you're coming from, I'll try to tweak the balance and experiment on it for the future. And I'm looking forward to play your game now too! Cheers

Submitted

Nice entry for the jam! I liked the mining space styel and the risk of the upgrades. I found it a little confusing how to think about the bars, it's not very intuitive, but super interesting!

Developer

Thanks for checking out my game! And yup I agree, it needs better visual communication or UI to explain what's going on, will work on that for the future. Appreciate the feedback!

Submitted (1 edit)

Beautiful, the music is amazing! I like how you have to pay attention to the debt and take the risk of buying upgrades or not. On my first run I failed by a HAIR!!! I had only bought one thing and then used the ‘only huge rocks’ strategy xD and lost at 200,000. On the second run I think I found a bug because the camera didn’t move, but oh well. I would’ve loved to have a 360° camera movement, but still, I really enjoyed it! Great job.

Developer(+1)

Thanks for playing! Nice to hear you made it to the end but sorry you ran into a bug on replay :( I'll get on that and patch it after the jam! I'll also experiment on movable camera views to see if it would work. Appreciate the feedback, cheers!

Submitted

Most asteroid mining games are 2D as its the most simple and straightforward Strat. So generally  i was shocked to realize that this is 3D. The controls are pretty nice and the game is Complicated but its easy to understand and get well acquainted with. Had a lot of fun playing it, I've been yearning for a good mining game besides Minecraft for a quite a while, ill be keeping an eye on this game specifically to see how and if it developers more, as a browser game this has a lot of potential :D
Rated: 10/10
Be sure to try out my game Racookie Heist :D. See you in the Comments section and the ratings 😁

Developer

Thanks! I appreciate you taking the time to try it out and nice to hear the choice for 3D had some impact! And yup, I've already played, rated and commented on your game :) Cheers!

Submitted

Thankyou:DD

Submitted

I like what you're going for, but I think a more fast-paced approach would be better.

I also don't understand the effectiveness and progress bars when all I care about is the instability.

I do really vibe with the aesthetic and atmosphere.

Developer

Thanks for playing and I appreciate the feedback! I agree that it could use some tweaks to the pacing and definitely needed more work on communicating what's going on. I've gone ahead and added some explainer for the bars to the page for others coming by.

But tldr:

  • Instability at 100 gives only 10% of full yield, which you get when Progress is at 100. 
  • Effectiveness will increase these other 2 bars in some specific ranges that it turns green or red.
Submitted(+1)

Pretty good fun, the upgrades feel meaningful and the idea is very creative, also i love how the game feels, just one nitpick, it felt like i wanted instability at first maybe i do maybe i don't idk really know but the upgrades and the gameplay felt great anyhow

Developer

Thanks for the feedback! Definitely need to improve on communicating better with better UI/UX. Glad you enjoyed it, cheers!

(+1)

Nice implementation of roguelike element with the upgrades!

Developer

Thanks! Definitely would have loved to do more with that if I had the time haha

Submitted(+1)

I loved stuff like Star Valor etc, and this piqued my interest. I had a lot of problems running the game in browser, but it eventually loaded. From one dad to another, good job! Cheers!

Developer

Thanks! I've added a windows download as an option now too, afraid I may not be able to fix the performance issues on web in time. Appreciate you taking the time to try it out!

Submitted

I couldn't play it unfortunately my game crashed every time and my browser began to lag...

Developer

Thanks for the feedback and appreciate your time to check it out. I'll try to debug and push a patch to address it

Developer

Just FYI, I've added a short step to load all of the shaders and vfx at the beginning of the game. Tested on a couple of different devices and seems to prevent the lag / stuttering, although I wasn't able to reproduce a game crash unfortunately.  Thanks again

Submitted(+1)

Would’ve been great to see how it turned out with a more time !