Nice game! I like the aesthetics, I'm not really noticing the risk portion of the theme, but I assume that's because you focused on the biscuit aspect. A note on the siren, I would suggest you have the player click to confirm they read the explanation before the minigame begins.
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Biscuiteer - Dread & Breakfast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #68 | 4.468 | 4.468 |
| Audio | #157 | 3.697 | 3.697 |
| Overall | #189 | 3.685 | 3.685 |
| Theme | #218 | 3.780 | 3.780 |
| Innovation | #269 | 3.523 | 3.523 |
| Gameplay | #538 | 3.257 | 3.257 |
| Enjoyment | #590 | 3.385 | 3.385 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Inspired by "Risk it for the Biscuit" in this game you play the to role of a traveling biscuit merchant seeking to make a fortune on treacherous seas.
What code and assets did you not make from scratch during the jam (if any)?
Music and some ambient sound effects:
Music by John Leonard French
Sound Effects generously provided by Profispiesser, Plantmonkey & iainmccurdy
How many people worked on the game?3
Comments
Visually amazing. Great concept but the gameplay lack some depth. I loved having to feed and collect cookies. Would have been nice if there were some difficulties like sharks, maybe having to repair the ship etc. Sound wise I don't think I enjoyed all of the sounds but the music was spot on and did set a nice mood for the game. Overall I liked it, I just think it can be improved further!
Pretty enjoyable game, I think I'm a pro, I gathered a total of incredible ZERO gold. Actually I didn't understand some things in the game, when I reach an island with biscuits to gather, I click in them but my biscuits don't increase. Also, when I finally wasted all of my biscuits, to gather a new one while navigating, I was supposed to pay some gold, but even having 0 gold I could buy biscuits (only while navigating, in the shops I couldn't). Well, I liked the variation in things we can encounter (small island, pirates, mermaid), the mechanic to keep moral of our crew is cool, but at some point I couldn't progress anymore cause that problem I mentioned. I loved the visuals for the game, and all the ideas, unfortunately I couldn't play the real experience because of these bugs. In summary: Small islands don't give me biscuits (at least in my atempts); I can buy biscuits even with 0 gold while navigating. Well, other than that, good experience overall, congrats for your game 
Thanks for your indepth feedback! The bug with the small island is a new one... did you drag the biscuits to the chest? Other than that i could not reproduce the bug you mentioned.
The thing with buying biscuits for 0 gold was an emergency fix right before the deadline, otherwise people wo be hardstuck. We fixed this in our upcoming patch.
Thanks again for playing!
Actually I was only clicking the biscuits and they would disappear, so I had to drag them? Sorry about that, I didn't know, so that's why I couldn't get them, I would suggest that the biscuits didn't disappear when I simple click, so I probably would try to drag them. When I click and the biscuit disappear I thought the click was a succesful. Edit: Yeah I tested right now and it worked dragging the biscuits. You also written in the dialog box that I had to drag lol. But I must insist that the biscuit should not disappear when I click on it. I suggest that when I click, the biscuit don't move, and if I'm dragging but I drop before the chest, the biscuit should go back to the place where it was.
Amazing art, music and overall production! The game had a pretty enjoyable loop, sailing between islands and munching on cookies. I had a hard time managing and balancing the resources, but it didn't feel unfair.
in a week? damn. fantastic art, sound, gameplay ... the whole package (of biscuits)!
Amazing game. Art is peak. Some places do lack vfx and sfx, like the cannon shot but it is understandable. Game play loop is rly solid. As one person mentioned bellow, eventually you run out of cookies (tho i was lucky i managed to beat the game with 1-2 of basic cookies remaining), but ig it should be fixable probably by having something like "treasure islands" with just pure gold.
But yeah, gameplay is quite engaging with all the time based obstacles and resource balancing. The theme is realized well in both swimming and meta progression
Wow, great game! Who knew feeding the crew could be so challenging? I do think the market could use bigger swings—I only ran into islands with 50% changes, which worked well for the filled cookies but felt unfair for the less expensive ones. I also think I found a bug during the pirate attack: if two of the same cookies were needed and placed next to each other, I could fill both spots by placing a single cookie between them, and it would only use one cookie.Fantastic game overall!
A crew surviving on cookies only, I felt attacked.
The art is great! The gameplay easy to understand with strong mechanics. I think this one can work very well as a board game.
It wasn’t until about halfway through the map that I realized there was an objective, only because I was clicking around the islands to see what options there were. Up until that point it felt pretty pointless, like buying and selling cookies always at the same price everywhere I went. Finally started to see a little variety and then I won. I guess my goal was to get to the end with as much money as possible?
I think using visibility/readability of things as a challenge is a valid choice but it’s not the best accessibility wise. I did really like the art! It felt weird that there wasn’t any reward whatsoever for beating pirates or pleasing the siren, except “not losing” I guess. They could have both used some sort of visual and/or audio feedback that you succeeded in doing the thing you needed to do for them. It was unclear to me if crew morale mattered except as a “either you have it or you lose” type of thing, but I have to admit I frequently ignored their pleas and only fed them when I thought they absolutely needed it. Maybe I’m a cruel, cruel captain 😥
Anyway, nice work overall! Just wish there had been a bit more clarity and variety with what’s going on in the game.
Incredible game for just 1 week. So much content that is actually fun. Really polished in all departements. 5 / 5
Kudos to the 3 of you! It's a fun and very polished game. I agree with some of the feedback of cookies being hard to see clearly. Overall, well done!
Amazing game, was very fun to play! The visuals are lovely.
The game could me more responsive in some cases, i.e. when you fill the bar for the pirates the first and nothing happens I was unsure if it worked correctly. Also sometimes it is hard to see which cookies they require, especially with the windy effects (maybe make it so the UI is not affected by that?)
Amazing illustration and UI design! Loved the simple game mechanics that builds up as the game progresses, love the variety of gameplay stemmed from a simple mechanics! That said the overall gameplay loop feels a bit oppressive, it feels like I become poorer and poorer as the game progresses and i am cookie-less at the end. I feel like it would be nicer if i can build up an cookie empire through trade and or other encounters to face harder challenges. Nonetheless, I do feel some rush near the end when I was running out of resources and it did feel good when I finished a stage with just enough cookies.
The art was very pretty!
The gameplay felt laid back, I did get caught off guard by the siren wanting several rounds of biscuits so I ended up completely guessing and going through a lot of my stockpile. I'd recommend a visual queue or a "ready" button for that challenge in case the player isn't looking at that part of the screen.
I liked the markets at each island, it was nice to recover the biscuits that were running low.
amazing art and sound and i liked the take on the theme! my only nitpick was there should be more explanation of controls/gameplay.
amazing art and sound and i liked the take on the theme! my only nitpick was there should be more explanation of controls/gameplay.
Very enjoyable game! Reminiscent of FTL! Great work definitely would love more story beats tho with the island hoper mechanics tho since ports are more or less exclusively to buy and sell(think final fantasy crystal chronicles cutscenes on the road between towns)! *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)











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