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A jam submission

Seven Days - 1992 -View game page

$1,000,000 in 7 days or face the consequences
Submitted by Muhi — 12 hours, 18 minutes before the deadline
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Seven Days - 1992 -'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2363.7503.750
Visuals#4503.8123.812
Innovation#6403.0623.062
Overall#7993.1043.104
Audio#9362.8122.812
Enjoyment#11052.8122.812
Gameplay#13172.3752.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You need to risk trade points to make it to the goal. Risking trade points to know in advance which share will moon.

What code and assets did you not make from scratch during the jam (if any)?
Audio, CRT-Shader-Effect, Font-Files

How many people worked on the game?
1

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Comments

Submitted

Very well made game! I was a bit overwhelmed at first with all the different screens and buttons in the UI but I was able to get my bearings after some time.

What I would have liked to see improved was the numbers of shares that you're holding for each profile and how much would you stand to gain by selling it at that point. Another thing was that the text of the left bottom half of the screen is very small so it's quite hard to read.

I like the overall visuals and although there wasn't much in the music department the small sfx elements were nice. I'm a bit curious about the time period. Was there like a particular reason for that specific date and time?

Submitted

I love the visuals. I'm horrible at stock trading minigames, so it makes sense that I would lose all my money instantly. Very good for a first game jam, though this is my first game jam too, so I don't know if I can judge.

Submitted(+1)

I liked the visuals and the vibe a lot.
For the main gameplay, I would suggest that you get rid of the timers and let the player just trigger the next action manually? I felt that a lot of the time, I was just waiting for things to happen and it felt really frustrating, especially when you made a bad trade and I already knew I was screwed,... so just sitting there and wait was not fun. If I could just have clicked to the next action/change in the market, I could just have clicked throug a few days just to see if it got any better and I could luck out somehow.  But, with everything based on real time, I had to wait it out and instead just quit the game. Which, was a bit of a shame because I actually had fun until then.
I also did not want to start another try, because I knew I would probably just sit through the first two days and wait to see if something crashes and I could snack it up. So the waiting time really killed this game for me, sadly.

Developer

Thats very valuable feedback! Thank you a lot. 

I agree that instead of real-time it should be something in between.

Submitted

The interface looks amazing and the intro storytelling is done perfectly. Even if the gameplay is mostly just luck it's enjoyable. Good job!

Submitted(+1)

Nice UI design, very polished with retro-terminal vibes (my game also simulates a retro computer terminal kind of so I really appreciate your design). I've played a few rounds of this, and what I've found hard to do is to correlate the news with the stocks.  The news talks about pharma, tech, etc., but I can't really understand from the stock names which sector they are in, and so which news relates with which stock, so I can decide what to do. Perhaps it's me and I don't get it or don't see it but it's there. Nevertheless, really enjoyable to play, especially for a terminal nerd :)

Developer

Thank you for the feedback! I love your terminal vibe aswell. Glad to see Im not the only one that likes this :)

Submitted(+1)

Is it possible to make the million? The only way I was able to make money was through insider trading, and even then the highest I could manage was $110,000. I'm tempted to go back and try a new strategy, but the intro text just takes far too long.

Developer

It should be possible, the news are always in the same order, so you could buy and sell when the news break.

You can use "SHIFT-S" to skip the intro and jump straight into the market. 

Thanks for playing!

Submitted(+1)

Using a screen for the UI is neat!

Developer

Thank you :)

Submitted(+1)

This is such a neat stock trading game, I LOVE the UI and overall theme. I would add some chill background music to listen to :)

Developer

Thank you for the feedback!

Submitted(+1)

I was alive in 1992 and, while I didn't get a chance to dip into insider trading, I imagine this is what everybody would have been spending their 4 kilohertz of CPU time on before DOOM come out the following year.

Beautiful style.  Hard to read some of the smaller items, but that's how the endless time suck of UI fiddling goes on a game jam time budget. ¯\_(ツ)_/¯  I might suggest to drop the default click sound as the auditory feedback can be a little confusing when you're trying to press a button and not getting the expected visual cue to go with it.  Still really liked the crunchy computer sounds.  I could almost smell the aroma of dusty, overheated computer parts.

Game play wise, I got super lucky and beat the game really quick, so I didn't get to experience some of the story beats mentioned.  To be clear, it still felt good to win capitalism.

Good one!  Cheers to getting your first jam game on the books!

Developer

Wow thank you for the lengthy feedback! 

I wasn't alive for another 6 years so it's good to hear I got that part right! :)

Submitted(+1)

Ohh ! This is the second stock game so far - very interesting. I had trouble reading the text in the beginning since it was too fast. Maybe just let the player continue with a mouseclick. 

I really loved the retro vibe and the narrative so far. Especially the starting screen had a nice retro vibe! 

Developer(+1)

Thanks for the feedback! 

Probably because I read it so much I thought it was slow enough lol

Submitted(+1)

The vibes were great on this. Im not super big on stocks knowledge but it felt intense where it needed to. Love that the screen seemed like it got fuzzier as the days progressed. I like how you wrote it, and the sound effects felt really dread-inducing

Developer

Wow thank you! Just what I was aiming for tbh, you hit it on the nail!

Submitted(+1)

The start of the game, goes fast and was difficult to read.
I had to re run the game to get up tp speed.

Some of the gameplay I didn't understand.
Sometimes I clicked on a stock and then nothing happens.
Is this deliberate?

Not my taste of type of game.

But a Great job for a game made by just 1 person.

Developer

Thanks for the feedback!