Really cool game with amazing visuals and execution. I loved knocking enemies into each other. I liked the overall idea of risking opening boxes for items that had either positive or negative impacts. However, with so many item slots, being able to just remove the item for a few coins felt like it negated the risk factor. I also was not a fan of how insanely bad some items were. Loved the items that had both positive and negative effects like the +25% everything coin that lets you get more money but take more damage. More items with hybrid pros and cons effects like that would be fun I think!
Play game
GEFYON's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #11 | 4.700 | 4.700 |
| Overall | #28 | 4.025 | 4.025 |
| Audio | #54 | 3.950 | 3.950 |
| Enjoyment | #65 | 4.100 | 4.100 |
| Gameplay | #94 | 3.850 | 3.850 |
| Innovation | #127 | 3.750 | 3.750 |
| Theme | #203 | 3.800 | 3.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risking money (which is also health) to open loot boxes with amulets. If it's a bad amulet, it may even ruin your entire run. That's why you have to choose: open the box or throw it away.
What code and assets did you not make from scratch during the jam (if any)?
Player sprites were made by me a while ago, but were never used until now.
How many people worked on the game?3








Leave a comment
Log in with itch.io to leave a comment.