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Risk Factor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 4.181 | 4.181 |
| Enjoyment | #47 | 4.152 | 4.152 |
| Overall | #156 | 3.733 | 3.733 |
| Audio | #182 | 3.648 | 3.648 |
| Visuals | #229 | 4.114 | 4.114 |
| Innovation | #569 | 3.124 | 3.124 |
| Theme | #777 | 3.181 | 3.181 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
During gameplay you gain more points for upgrades by playing risky.
What code and assets did you not make from scratch during the jam (if any)?
The music is part of the Ovani Hyper Action pack and the sound effects recordings were part of my sfx library
How many people worked on the game?1
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Comments
Wow this was amazing, so much debt in the gameplay. And alot of content to get used to. I would like it to be less balanced in some sense because I love getting stupidly overpowered. Good work man
Oooooh this is a really cool game! love the visuals and its insane the amount of polish you got into this game, overall a really fun game!
I really enjoyed it
nice game
super polished, awesome work!
good visual. fun game. tips for others, baseball bat is the best, don't swing it, just throw it to horde of enemies. hehahah
Brotato + balatro holy shit
Loved throwing things! Maybe for a jam, personally, a bit less of the time each round would have been great.
One of the most polished games that i played so far, congrats!
Highly Addictive! (In a good way) The game was really fun, and has a really solid game loop. I kept on saying just one more round after every wave. The rounds also lasted a prefect amount of time for me, because I would always wonder "how much longer" and check to see only a few seconds. The one and only complaint I have is that it feels like something is missing. I can't quite put on finger on it, but the game kind of feels "incomplete" but that's probably because of the time constraint on the jam. Great Work!
Really enjoyed the gameplay
Really polished title for the time we had. Everything felt silky smooth, and the actual gameplay with throwing weapons and shooting was really fun. My biggest gripe with the game would probably be that the rounds are too long? Two minutes per is a lot of time to do the same thing over and over again (especially as there were levels with no new enemies). I feel like a kill all enemies on the map type style would feel better, as waiting for the time to tick down after hitting the max risk feels bad. (Also the shop items really don't change the gameplay either, which would have helped alleviate the monotony). Still though. I loved the art, the sfx were really good, and the core gameplay loop feels great. Really good entry!
Really well polished and balance, good implementation of the mechanics, overall a great game
Great game, that has a nice flow!
Great game, that has a nice flow!
I'm back again because I got to the last boss fight and it is a great game!! But maybe add some more weapons would be nice!
A HELL YEAR game, i really loved it !
Wow super polished, great visuals and sounds. Feels very nice
Great visuals, fun gameplay, and amazing soundtrack! Great job!
No more ammo. Throw gun. Brought me back to Hotline Miami. Really fun great job.
Nice game. Great job!