I'm so impressed with how much you did in such a little time! the visual style is great and especially the music is awesome great composition, retro and got me nostalgic!
Play game
Riskuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #267 | 3.733 | 3.733 |
| Gameplay | #396 | 3.400 | 3.400 |
| Theme | #456 | 3.511 | 3.511 |
| Overall | #472 | 3.378 | 3.378 |
| Visuals | #608 | 3.600 | 3.600 |
| Audio | #692 | 3.067 | 3.067 |
| Innovation | #748 | 2.956 | 2.956 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is a biscuit themed rogue-like. We wanted to have a fun biscuit themed style that also made the player have to take risks by choosing easier or harder paths.
What code and assets did you not make from scratch during the jam (if any)?
All from scratch as far as i know, possibly some of the sfx were made previously
How many people worked on the game?5
Comments
proper fun, excellent game, every time I found a new thing I was like ooooohh what does this do? which is (I feel) exactly what you want from a rogue like
The art looks lovely simple and colorful. I beaten it easily but there is 3 routes to take so you have time to have fun. The sounds and music are also good retro.
i LOVED this game! I love the little cards and the map system, its just such a good time man. Congratulations. Imma go play some more now >:D
This is so well made. The gameplay is super fun. I did not understand it at first, but at the second fight it made perfectly sense. One bug i found is the music stops after any song is finished. And I found it confusing that the "Biscuit Cutter" is worse than four of "Crumble Strike".
The art, music and UI works so well together. I love the cookie theme throughout the game. The cover image is really good too. Good job, all of you!
Crushed the boss twice with upgraded biscuit cutters, then thought I’d challenge for a high score. Beat it with 184 cookies, I wonder if it’s possible to get much higher? Spent nothing, and didn’t go to the shop so I had one extra fight…
It’s definitely too easy, and drawing only one every turn kinda hurts the possible pacing. it would’ve been nice to know what damage was incoming and stuff, but that’s okay. Still compelled enough to do three playthroughs! I’ll admit I barley noticed any sfx, and it didn’t seem like I could ever click to view my deck? Music was banging though, solid amount of composing for a week!
Overall a really nice game jam game, very well done! Something y’all should be proud of :)
Thanks for playing and this big amount of feedback. I can tell someone had almost like 300 biscuits by only beating enemies and 1 reward (But somehow the game glitched and gave him better cards). I made the game bit too easy for newcomers mostly for this jam, so players didn't have to spend hours on the game.
Yea there isn't much sfx cause we didn't had enough time to implement it (It's in our folders just waiting to be used).
Very nice little RPG with stunning graphics! The mana mechanic was really well balanced and offered an enjoyable challenge.
Keep up the good work!
Loved the spin on a slay-the-spire like! Would love to see a full food themed game in thi style!
Well made StS-like game. Great art all around. The tough fights required some interesting decision-making.
As a huge card game fan, I loved this a lot. All of the cards felt good to play (maybe too good?). I do think the enemies sort of all feel the same, just with different health and damage amounts.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=04h26m47s
Great little roguelike deckbuilder with a fun map system. The protagonist is adorable and the card fit the theme of the setting nicely!
A neat short game! First attempt i died without interesting cards, glad i tried again, second game was much more interesting.
The art looks very clean, and the music fit really well. Bonus points for being i think the first game without bugs or UI issues I have come across! :D
Enjoyable little game! I didn't get the rouge-like element as much as I did the deck-builder/tactical game element, but I like that! I didn't end up dying, and it wasn't too hard either (especially from what cards I got, it was a bit too easy), but It was quite fun!
After reading some of the replies to others, the middle path is the hard one, I hear. I probably should've gone for that one!
Very nice little deck builder.
Completely bug free and well fleshed out.
Great Work!
Ohh going big route, you know if you want to play real hard take the middle, there is a bear which also is big to defeat (if you don't have biscuit cutters).
Yea, biscuit cutters are op and def when upgraded. But hey, well done on achieving such many biscuits (You always can get more if you didn't buy so many cards) ;)
Sooo fun!!! I really like how the sense of risk and sacrifice never leaves you haha :D
Great Game! Since it is a jam game, there are some cards that are a lot stronger than others, however, I feel like the current difficulty is near perfect for a quick player experience. At the beginning, I did feel like I was fighting in a fog without the Slay the Spire intent system, however, it didn't have too much of an impact on my experience. Nice Job!









Leave a comment
Log in with itch.io to leave a comment.