Haha, so fun! I like all here from gameplay to music!
Play game
Baker's HELL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #103 | 3.818 | 3.818 |
| Visuals | #243 | 4.091 | 4.091 |
| Overall | #269 | 3.583 | 3.583 |
| Gameplay | #302 | 3.500 | 3.500 |
| Enjoyment | #344 | 3.636 | 3.636 |
| Theme | #550 | 3.409 | 3.409 |
| Innovation | #655 | 3.045 | 3.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme because the player must defend a precious cookie from endless waves of hungry seagulls. While the full ‘risk’ mechanics weren’t finished in time, the concept is built around risking everything to protect the biscuit
What code and assets did you not make from scratch during the jam (if any)?
The musics and sfx where from creators on pixabay
How many people worked on the game?1
Comments
Good Game. But it is not optimized for WebGL. It is more smoother experience if the game is on PC or a Standalone Device.
Really awesome concept and the art and music was fantastic! It would be really cool if you added upgrades
Amazing work. Everything is top-notch. The graphics are nice, and so is the sound. So much fun and probably the smoothest running game I played in this jam. Well done.
Love the soundtrack and artstyle! The hitbox for the slash is a bit wonky sometimes but great work otherwise!
Excellent work! A few thoughts:
- Is the game Baker's Hell or Bakery's Hell?
- The back button for the How To Play is a bit hard to see because of how dark the corners are, it would be nice if it popped out a bit more.
- The character swap is adorable, and I love the art and effects! The sound effect is also really cute.
- The visuals are really, really good in general! I love how the seagulls bounce, how the screen is brighter around the player,how the seagulls disappear...how the player bounces and flips around... it's all really cute and silly.
-The hitboxes for the rolling pin feel a bit small, and it makes it really difficult to judge whether or not you're going to be able to hit anything.
- What's the advantage of the normal hit over the slash? They seem to have the same cooldown and similar hitboxes, the slash is just a bit longer range.
- Excellent implementation of the sound effects, everything feels crisp.
- Having an option to retry or return to the menu would be nice, but the actual game over effect is really nice - I like the fade to black.
- I love the idea of using the mouse to move around, it felt very natural and fun, but I do think that the player feels a bit sluggish.
I really enjoy the game overall! It's addicting trying to defend the cookie and block all the seagulls, even if the hitboxes made it feel a bit awkward at times. You say that you're going to continue developing the game, and I really hope you do, because I had a lot of fun - separating the game into rounds and letting the player buy upgrades between rounds could be nice, but powerups in general would really add a lot to add more variance, I think. Excellent work, I'm a huge fan!
Wow ! I'm graceful for your detailed review !
Actually the initial name was Baker's Hell but after publishing I realized the typo and now I think I prefer Bakery's Hell more.
I'll adjust the hitbox as you're not the only one telling me that, thanks !
Yes, you're right some UI is still missing or could be enhanced, they were made a bit in a rush, thanks for pointing those out.
Yes my initial idea for the game was round based game where between each round you could choose between 3 powerups, two basic ones like visibility, range of the rolling pin, more control over the character and one mystery powerup which was the main "risk it" factor of the game were you could either get a super power up (like the right click attack, or other weapons) or a curse (the probability would be affected by the score of the player or something like that). However I didn't have the time to add that, which is why the right click is so unbalanced to the left click. By the way you actually thought of the same sort of round based game idea that's crazy.
Finally, you say that the player is feeling a bit "sluggish" ? I'd really like you to tell me more about that as I want the game to feel better !
Again thanks a lot for your review it means a lot to me, I will continue the game don't worry, I have so much ideas lefts + your fixes and suggestions, the game will just be updated at a slower pace.
I'm glad I could help! As for what I meant by feeling a bit "sluggish", it's just that I felt like my maximum movement speed was just a bit slow. It's not a major issue, but increasing that just a bit might let the player react to incoming seagulls better - though perhaps you could use something like upgrades to let the player increase their movement speed over time, instead. It's also hard to tell when your attack cooldown has ended, so some sort of indicator for that could help too. I really like the idea of the mystery powerup, by the way! That's a super fun way to handle things, and basing the odds of rolling well on the player's score is a super clever way of rewarding skilled play (especially if you were to have something like a combo system or another way to increase score by playing well). I'm excited to see where you take this game!
Love it! I love the concept. Nice artwork, good music. I would suggest more cookies to defend. Faster attack to make it easier to defend. Maybe like cookies on a conveyer belt. Every cookie that makes it across gets you points. Good game foundation to develop from.
The art was so cute and the music was perfect for the vibe! The animations gave me nostalgic paper mario vibes.
Loved the art! I enjoyed the time played. Simple & Fun. Keep up the good work! :D
Loved the characters! In the current build I felt like the seagulls where the ones risking it all for this biscuit haha.
I enjoyed the simple controls of the game. I like that the movement scheme makes the player always be in the moving forcing it to kinda keep away from the cookie or better reposition yourself to hit an attack. I felt that the close ranged attack was never worth it. A lot of the times the close ranged attack would fail me to kill the closer seagulls, maybe make it be an 360º short attack to make it stronger up close?
Simple and enjoyable game :)!
Interesting little game. Simple, yet fun.
Keep up the good work!
Nice job! I kinda thought i was "risking" it by moving away from the cookie to get some of the seagulls that were further out. Good luck in the jam!
I didn’t understand why I lost at 2000 points since there wasn’t any bird on the cookie, but I had a lot of fun.


Leave a comment
Log in with itch.io to leave a comment.