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My brain is braining with each level from this game! The main issues here is the camera perspective where its quite difficult to see the farthest tile. Great puzzle game thought!

Yes, you're right. The initial idea was a 3D view to give the game a greater sense of depth and make it look like the character was crossing a bridge... but after I started adding the labels, I realized the perspective was a bit distracting, especially the last few blocks. Since I had limited time to deliver the game, I included information about the current block and the block currently hovering over the mouse in the UI. I hope this helped a bit. I plan to review these aspects in future versions after the jam. Thank you very much for the feedback.