Yes, you're right. The initial idea was a 3D view to give the game a greater sense of depth and make it look like the character was crossing a bridge... but after I started adding the labels, I realized the perspective was a bit distracting, especially the last few blocks. Since I had limited time to deliver the game, I included information about the current block and the block currently hovering over the mouse in the UI. I hope this helped a bit. I plan to review these aspects in future versions after the jam. Thank you very much for the feedback.