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(+2)

The art is great, especially the character portraits. I've never been so serious about picking biscuits off a palm tree and placing them into a chest. The economy is pretty tight, I softlocked my first run. So I was super frugal on the second, only allowing my pirates plain bran biscuits and only when they were borderline mutinous. I only noticed the vendors offering different prices. on the last one (my bad). It could be really fun to incorporate some pick-up and deliver style economy; you can do that now, but because you travel linearly through the map, it becomes too random to do with intention.  Because the economy was so tight for me, I didn't really get to risk running low on biscuits for coin cause of my first softlock run fear. Had a good time though, music was also great

(+1)

Thanks for playing our little game and giving us so detailed feedback!

The softlock thing is something that was missed totaly by us. There will be a fix for that. Regarding the economy there are for sure some problems: giving the pirates not so valueable biscuits is a good strategy (i did it to haha) but the showing for a design flaw for sure. We wanted to implement a hit system to show player, where some biscuits may be better to buy or sell. Sadly it didnt make it into the game.

(+1)

Very happy you enjoyed the art! You're not the only one who encountered the softlock issue. We're currently working on a solution, but running into n e w bugs in return. Ech.

Thanks for giving it another shot anyway!

(+2)

A full restart would probably be too harsh for this kind of game but I feel like go back 2 or three islands but get like 10 of each cookie and $150 could feel pretty reasonable. The only reason I soft locked was cause I started that travel leg with no cookies and no money cause I poorly managed multiple islands before that 

(+1)

Thats pretty much the fix we wanted to implement. But for some reason i "created" another bug, and we didnt risk the upload.

After the jam there will be the fix for this. Thanks for giving detailed feedback!