had fun
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Card guesser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #236 | 3.750 | 3.750 |
| Innovation | #368 | 3.375 | 3.375 |
| Gameplay | #539 | 3.250 | 3.250 |
| Audio | #620 | 3.125 | 3.125 |
| Overall | #634 | 3.240 | 3.240 |
| Enjoyment | #784 | 3.188 | 3.188 |
| Visuals | #1240 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has to guess between 2 options each round. These options can be made easier or more difficult by playing cards. the cards that make the game easier cost points and the ones that make the game harder gain points. The game is about balancing risk and reward—the more you risk, the more points you can potentially gain, but you also risk losing everything.
What code and assets did you not make from scratch during the jam (if any)?
GUI art
card art
music
Sound effects
How many people worked on the game?1


Had a good time, it ended up being too easy and it didn’t give me a lot of red cards so I wasn’t able to raise my score that much. Got to like 1300 and lost those points on a couple of hard levels lol. Would have loved more control, and the lose on card slot should definitely give you far more points imo given it doesn’t let you get potentially more from future red cards in that slot. It was still a good time, enjoyed it a lot.
Edit: If you like games like this one, there’s an excellent demo for the new sokpop game 
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