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Thank you for the feedback, there is a pity system implemented to guarantee the golden biscuit at 35 pulls with biscuits mathed out to be a bit more than enough to get it, i might need to tweak the amount however. 

I'm not sure which exactly is the roulette spinners level (really should have given them names),  the last level was designed to be a big challange gauntlet putting together all the previous elements though I can see how it turned out really lack luster in presentation (it was 3am tho). 

Thank you for playing the game and again for all the feedback, I will see to implementing some changes based on it ♥ Glad you enjoyed it

(+1)

Y'know, i may have not gotten to the very end, I stopped on the level when there were there were rotating card groups (those were some tough jumps!) But that makes a lot of sense. It's a parody of a gacha game, after all (though it didn't emulate a severe lack of 4* items, I actually got a decent amount)! with the design, I had a similar problem of working until the very late hours. (but for me it was more finishing off the game). I wouldn't say the levels were lack-luster in presentation, they looked great! It was more down to level design where I found it felt a bit jank, but for most of the levels I did play, they were well-designed. It was more the later ones. I'll be sure to check out those changes later!