Play Risk it! Bake it!
Risk it! Bake it!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #511 | 3.467 | 3.467 |
| Visuals | #608 | 3.600 | 3.600 |
| Overall | #608 | 3.267 | 3.267 |
| Innovation | #637 | 3.067 | 3.067 |
| Gameplay | #657 | 3.133 | 3.133 |
| Theme | #683 | 3.267 | 3.267 |
| Audio | #692 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player must bake cupcakes using whatever ingredients are available — even low-quality or spoiled ones. Doing so is always a gamble: you risk losing reputation or not getting paid at all if the customer rejects your creation. Every cupcake is literally a case of “Risk it for the Biscuit.”
What code and assets did you not make from scratch during the jam (if any)?
Assets from Synty:
https://syntystore.com/
Musics from Andrew Sitkov Music:
https://assetstore.unity.com/packages/audio/music/total-music-collection-89126
Sfx from Kenney:
https://www.kenney.nl/
How many people worked on the game?2
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Comments
Great idea, it fits the theme really well. Interesting game!
Interesting little game, it took me a moment to realize what I'm supposed to do and how to serve customers, but after that the game was fine.
Keep up the good work!
Thank you for the feedback ! The didactitial is broken on OpenGL version.
We'll do better for the next game and game jam.
Pretty cool idea! And a hilarious premise that fits the theme really well. I quite liked it!
Its hard at first but once you get the hang of it its cool, nice job!
Thanks a lot for your feedback! Happy to hear it clicked for you after the first moments — that’s exactly the kind of challenge/fun balance we were aiming for!
Once you memorized the recipes and substitute ingredients it has a really nice gameflow. I also really liked the low poly visual art style and the cute little side details like the little movements from the cats which makes it more lively but not distracting.
Thank you for your feedback! I’m really glad you enjoyed the flow once the recipes clicked! And thanks a lot for noticing the little visual details — especially the cats. It definitely encourages us to do even better on that side next time!
It took a while to get used to, but it turned out to be pretty fun. Felt bad about feeding my customers cat litter, but it was a necessary evil.
Haha, don’t worry — the customers seemed to love that “extra crunchy topping”! Guess cat litter might just be the secret ingredient no one saw coming 😅 Thanks for playing!
I really enjoyed the game, art style, and design. The game was a bit difficult and stressful to play in the beginning, but that made it even more rewarding after playing for a bit. It's pretty impressive for only 2 people. Great game!
Thank you for your feedback! That is exactly what we were aiming for: a game that is intentionally very difficult in the beginning, but that can still be beaten with some practise. Glad you like it!
Learning the mechanics of the game was admittedly challenging, but once I got going, this was super fun! Initially I found myself frantically switching between the recipes and the ingredients, but eventually it started to become somewhat of a rhythm, which I really enjoyed. Glad I stuck with it and beat day 10!
Great work on this!
I really appreciate that you went all the way through the loop we had planned — that means a lot! It’s super nice to hear you stuck with it and reached day 10, that really makes me happy. Thanks!
I’ve loved marble games since I was a kid – that and dominoes. At first I almost thought it was a multiplayer game, but I guess that would have been tricky to test during the jam.
It took me a while to actually learn which ingredient makes which product. At first I was wondering where do I get the butter and sugar and after a few more games, I only understand that I can use olive oil as the butter and pepper as the sugar xD Quite steep learning curve I would say but mostly because of the tutorial malfunctioned on WebGL I guess. Would love if there are some kind of hints to guide the players since they are clueless all the time and having some kind of guidance will be great. Liked the visual and the point where you can use litter pebbles as chocolate chips and serve to the customers ;p
Yeah, it’s a pity the tutorials didn’t work properly on WebGL, but I’m still glad I decided to make that build at the last minute — otherwise the game would only have been downloadable. Definitely a good lesson for the next Game Jams! Thanks a lot for the feedback, I really appreciate it.
I struggled a lot to figure out and learn the recipes while the timer was running down. However, it seems to be a fun game when you tweak some settings. I would appreciate it if you rated my game!
Thank you for your feedback! It is true that practise (and by practise we mean a few games) makes perfect!
Nice gameplay and visual. But I had problem to make more biscuits because I didn't have enough money to buy batter and sugar. But may be I miss something.
Thank you for your feedback! Did you find the substitute ingredients for butter (oil) and sugar (pepper) in the kitchen?
I found olive oil and paper)
Definitely a bit of a learning curve -- I was always scrambling to make more icings. Creative spin on the theme and fun to play (though whether olive oil is "lower quality" than sugar is... questionable :))
Thank you for your feedback! Did you find the substitute ingredients for butter (oil) and sugar (pepper) in the kitchen?
I did. Will admit that I got the oil/butter and sugar/pepper substitutions mixed up, hence my comment lol
Also, we're French, so we cannot even start to think about baking anything without butter! Ahah!
risk it in webgl build, than would give a try to rate it , and rate my game in jam 2