An interesting implementation of a traveling trader theme. Visuals and sound effects are cool. I was kind of stuck on a siren at first. Images of her wishes disappeared very quickly, even before I finished reading the text in the message pop-up that described her behavior. Adding a few more interactions with the ship or crew during the journey would also be beneficial.
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Biscuiteer - Dread & Breakfast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #68 | 4.468 | 4.468 |
| Audio | #157 | 3.697 | 3.697 |
| Overall | #189 | 3.685 | 3.685 |
| Theme | #218 | 3.780 | 3.780 |
| Innovation | #269 | 3.523 | 3.523 |
| Gameplay | #538 | 3.257 | 3.257 |
| Enjoyment | #590 | 3.385 | 3.385 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Inspired by "Risk it for the Biscuit" in this game you play the to role of a traveling biscuit merchant seeking to make a fortune on treacherous seas.
What code and assets did you not make from scratch during the jam (if any)?
Music and some ambient sound effects:
Music by John Leonard French
Sound Effects generously provided by Profispiesser, Plantmonkey & iainmccurdy
How many people worked on the game?3
Comments
Loved the game! I really liked the art and idea. I could see this one being work on and getting further.
Good job team!
The game art and itch.io page is beautiful!
The game mechanics were also really fun and creative.
- The sirens and pirate ship mini games kept the game fresh.
- The UI was well done and easy to pick up
- The voice acting and audio was very humorous.
Only minor feedback is I would've loved to spend more time sailing. Sometimes, the stop at the next harbor came too soon. The game is already kind of chill so it'd be okay to extend the amount of time at sea feeding the crew biscuits.

If you get the chance, please feel free to check out our game as well! We'd greatly appreciate any honest feedback.
Best of luck in the jam!
The visuals are amazing!! I’m totally in love with the portrait art style. The sound design is wonderful too.
The gameplay is really fun, especially the mermaid part!
The only thing I’d add is the option to change volumes and pause during the game.
Appreciated! Doing the portraits was a lot of fun, even if the time spent would have been more useful elsewhere^^
We are pretty inexperienced when it comes to music - so its a miracle that this had audio at all - and its certainly an area where theres the most potential for improvement in future projects.
ahhh your character art is so cool! and love the gameplay!
The art is stunning, and I enjoyed the addition of mini games such as the siren. Including a choice tree was also fun, although the game itself didn't really feel risky.
The game feels good and polished.
I wish there some goals on the map to move towards. And not a big issue, but it's better to explain drag and drop at first.
You know, how each element put together made the game pretty well polished and fun to play in each play!!! Well Done Lads!!!
Nice game, feels very polished and the art is amazing. I wish there was a clearer goal to strive towards to, for long term motivation to keep playing.
Great fun. I like the cookie economy! No bugs I found but got softlocked at the final island without not enough cookie or gold and being reset to the last harbour with no cookie and no gold didnt help xD
Good game, well done.
The art is great, especially the character portraits. I've never been so serious about picking biscuits off a palm tree and placing them into a chest. The economy is pretty tight, I softlocked my first run. So I was super frugal on the second, only allowing my pirates plain bran biscuits and only when they were borderline mutinous. I only noticed the vendors offering different prices. on the last one (my bad). It could be really fun to incorporate some pick-up and deliver style economy; you can do that now, but because you travel linearly through the map, it becomes too random to do with intention. Because the economy was so tight for me, I didn't really get to risk running low on biscuits for coin cause of my first softlock run fear. Had a good time though, music was also great
Thanks for playing our little game and giving us so detailed feedback!
The softlock thing is something that was missed totaly by us. There will be a fix for that. Regarding the economy there are for sure some problems: giving the pirates not so valueable biscuits is a good strategy (i did it to haha) but the showing for a design flaw for sure. We wanted to implement a hit system to show player, where some biscuits may be better to buy or sell. Sadly it didnt make it into the game.
A full restart would probably be too harsh for this kind of game but I feel like go back 2 or three islands but get like 10 of each cookie and $150 could feel pretty reasonable. The only reason I soft locked was cause I started that travel leg with no cookies and no money cause I poorly managed multiple islands before that
Great game with amazing visuals! Plays very nice on a phone - I managed to reach the end with 1080 gold. For mouse controls, it might do better with just clicking, instead of click 'n drag. Fantastic voice acting :D











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