Thanks for the feedback, Fresh! I didn't watch a tutorial on how to add sound effects for jumping or dying, nor did I know of screenshaking in Godot. For the volume, I didn't add an options menu, and just went to making the level design, because for me honestly, I prioritize in making games straight to the level design and main mechanics instead of adding any extra features, because I usually add those AFTER I finish making the game. (Or more specifically, when I got all the main mechanics, music, and SFX set up.l, then I add those features and accessibility options one step at a time.
My apologies if Owlet and the Biscuit Tower is frustratingly hard, and I completely understand if you're (and most people) not familiar of platformers or just not your kind. I appreciate any feedback you give, and the insta-restarting adds to the core game play loop: Dying and retracing.
Thanks a million for playing my game, and the rest of you out there! Will always appreciate any feedback, recommendations, or criticism you guys give!