Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Definitely a difficult but frustrating game. Not entirely my genre but I can appreciate what it does! Controls are simply and the physics is easy to learn, and I’m glad there’s a forgiving border before you actually fall off/miss a platform.

It’s missing some sound effects which would add some nice feedback. Like for jumping and dying. Maybe some brief screenshake. I appreciate that restarting is immediate so you can just get right into it. Music is good but a menu/option to lower volume is always nice! Fairly well made platformer though. Well done.

Thanks for the feedback, Fresh! I didn't watch a tutorial on how to add sound effects for jumping or dying, nor did I know of screenshaking in Godot. For the volume, I didn't add an options menu, and just went to making the level design, because for me honestly, I prioritize in making games straight to the level design and main mechanics instead of adding any extra features, because I usually add those AFTER I finish making the game. (Or more specifically, when I got all the main mechanics, music, and SFX set up.l, then I add those features and accessibility options one step at a time.

My apologies if Owlet and the Biscuit Tower is frustratingly hard, and I completely understand if you're (and most people) not familiar of platformers or just not your kind. I appreciate any feedback you give, and the insta-restarting adds to the core game play loop: Dying and retracing.

Thanks a million for playing my game, and the rest of you out there! Will always appreciate any feedback, recommendations, or criticism you guys give!