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A jam submission

Crumb To DustView game page

A fast paced, biscuit defence roguelite...
Submitted by TosteKatten (@TosteKatten) — 17 hours, 39 minutes before the deadline
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Crumb To Dust's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2093.6333.633
Overall#2343.6173.617
Visuals#2634.0674.067
Audio#2653.5003.500
Enjoyment#2883.7173.717
Theme#2973.6833.683
Innovation#5883.1003.100

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Defend the biscuit, take risks with powerups

What code and assets did you not make from scratch during the jam (if any)?
The outlines seen on every object, as well as the "fog" seen on the floor. Some sound effects are downloaded from libraries, but mixed to be more unique

How many people worked on the game?
2

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted

Cool game. Not many FPS on this jam so it was a nice change. The visuals and audio are very well put together. Congrats!

Submitted

Like the visual ! Great game !

Submitted

Very cool game with nice art too! The unique spin of not just "choose one upgrade" made me think about what to choose even more. :) But got stuck on a tree model once and couldn't move until I lost 

Submitted

I didn’t realize I had to defend the cookie – I almost felt like they were the ones supposed to protect it! I think you could have made the map a bit bigger, as it’s a bit hard to move around. Great job on your game!

Submitted

Really fun game! I do feel like the upgrades are not all created equally, where I would take another grave-keeper or double fire-rate over any of the other upgrades. The enemies were a little difficult to hit at first, but I quickly go used to their movement patterns. Nice Work!

Submitted

The 3D-modelling is really good, I like the look of the game and the effects! The mouse sensitivity only went down to 0.4 which was still wayyyy too high for me, and the movement felt very unresponsive like I was ice-skating, but I really like the mechanic of not having a healthbar yourself but instead having to protect the cookie. Well done :)

Submitted

I love this types of games and this one was really cool! Well done, I can see this game becoming a finished steam release eventually C:

Submitted

This was such a cool and interesting game, but I do have some things to say, my first play I wasn't too big a fan, first issue is the audio settings just weren't really good enough, it was still too quiet and I could hardly hear music even at max sliders, I think movement could be a little snappier, it's quite hard to move horizontally and it feels hard to get yourself off something (like a tree) if you accidentally charge into one, I couldn't really tell if shooting was hitscan or actual physical projectiles but it felt like hitscan, it did kinda suck to miss shooting  at a bat 3 times in a row and just barely missing and having to wait for the reload each time but that's also a skill issue on my part lmao. I then got overwhelmed with enemies and got no good upgrades... BUT SECOND PLAYTHROUGH, wayy better! I got range upgrades which just felt way more fun, and two shotguns which also felt awesome, it's tricky cause I think every upgrade makes the game so much better but then you lose a lot of cool upgrades if you had made them part of your base kit. It goes without saying the the visuals are really good, you nailed the vibe and the enemies are very cool, the main menu having the high score on the grave is such a cool idea and the settings/tutorial menu are very smooth and well done! Particle effects are great too and some of the negative effects like "the big guy" were fun as well, I think this game is really awesome and can be one of the most satisfying and fun games of the jam but it can also be pretty slow at the start, such a cool game though, I do really like it and think you've done a fantastic job!

Submitted

Really really fun game man! Awesome work in here, visuals and sounds are good, the gameplay is really addictive, the cards representes well the "risk" thing. Good job, this is my highscore. I think it's pretty good, huh? 86565

Submitted

Really enjoyable game! I love the fast paced combat, felt smooth, powerup cards brought me to feel scared what would the outcome be when I chose one, so the risk factor is real. Visuals are amazing, I really love how the game looks and gravekeeper's design is really up to my taste! great work guys! 

Submitted

Really fun! Loved the power-ups system. I find the movement a little clunky, but you get used to it. Still, really enjoyed it, and it's sure a great game considering time-constraints! :)

Submitted

I like the difficulty curve and the game feels good to play. Triple or more guns is ridiculous and I love it. Oddly I wish my character was slower, not faster, that is the one "positive" effect i avoided, it felt hard to control my character sometimes. 

Great mood and atmosphere as well. Solid game 👍

Submitted

I really enjoyed the approach to the theme, but found it hard to understand what risks I am taking outside of the random chance with the card upgrades. They made gameplay more fun, but having a larger arena to combat the enemies in would have really helped improve the game feel especially with how tight some of the props were near the edges. It would be nice to see a full experience with an end condition or clear narrative progression.

Developer

hey! thank you for the feedback, im a little confused about end condition? 

Submitted

Very fun shooter! My only problem was that there was little feedback when the biscuit got hurt. I loved the upgrades and their downsides! I especially loved getting a double shotgun lol.

Submitted

Incredibly addicting fast paced game. Love the Gravekeeper it’s a great name for the weapon too (especially when you get 2 of them!). The upgrades make the whole experience evolve over and over again. Honestly really impressive!

Developer

Thank you so much!!! glad you enjoyed it

Submitted

Incredibly addicting fast paced game. Love the Gravekeeper it’s a great name for the weapon too (especially when you get 2 of them!). The upgrades make the whole experience evolve over and over again. Honestly really impressive!

Submitted

I played your game for a solid 20 minutes. I was bummed the latest Doom was not as fast paced as the previous two in the reboot and your game managed to scratch that itch. I agree with the movement feeling a little floaty, and I kept getting stuck in some geometry. Another thing is when there were a bunch of skulls floating around they all seem to coordinate the spitting at the same time, not sure if intentional but it would be more realistic AND add a different challenge if they didn’t.

Developer

glad you enjoyed it!! thank you for the feedback :)

Submitted

I love the speed running style movement in this very fun game jam entry.

Submitted

Really liked the element of risk with the boon system. Think the player movement could have been a little bit slower especially when changing direction, but overall thought the game was very fun

Submitted

Great job! The movement was a bit slippery but the concept is nice.

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page