Nice gameplay, not as easy as I thought it would be.
And a quite unique death screen I'd say. Well done!
| Criteria | Rank | Score* | Raw Score |
| Audio | #233 | 3.548 | 3.548 |
| Visuals | #241 | 4.097 | 4.097 |
| Overall | #580 | 3.285 | 3.285 |
| Enjoyment | #740 | 3.226 | 3.226 |
| Innovation | #761 | 2.935 | 2.935 |
| Theme | #818 | 3.129 | 3.129 |
| Gameplay | #993 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player constantly faces dangerous choices — escaping from wolves, wild boars, carnivorous plants, and strong hunters while deciding whether it’s worth going after biscuits scattered across the map. Some biscuits require solving puzzles, while others are placed in risky spots that force the player to expose themselves to threats. This balance between safety and reward creates tension where progress always comes with taking a risk.
What code and assets did you not make from scratch during the jam (if any)?
All of the code was written by me. The only external assets used are the isometric tiles from scrabling.itch.io/pixel-isometric-tiles
How many people worked on the game?1
Nice gameplay, not as easy as I thought it would be.
And a quite unique death screen I'd say. Well done!
I like the animals and their animations. I think the hunter is a nice but an unnecessary feature, the game has plenty other mechanics and challenges. For the letter challenge I would've restricted the letters nearby each other instead of seemingly randomly. The input also didn't feel to match the bar, resulting an early press as success. I would've loved to see my health and stamina when needed (running). Or was there some audio visual cues I didn't notice?
Good job!
That’s a handsome deer, over there. And more than enough encounters that make this experience feel rather realistic. There’s a lot in this game.
I was able to solve one puzzle, despite the letters being rather obscured by the white horizontal line. For example, I couldn’t see the difference between Q an O, and between N and H. Maybe room for improvement?
Very good looking game! The visuals and atmosphere are great. The controls could be a bit improved. For some reason i always tried to hold done the mouse button. Solid entry! Good job!
Beautifully serene :)
until the arrows start raining, atleast^^
Love the peaceful (okay except when the wolves are chasing you) vibes of this game. The art and lighting are lovely and the music fits the game super well. I enjoyed wandering around and trying to figure out the various areas. Gameplay was pretty smooth overall.
I love it! This game is very refreshing to play. The ambiance is perfect thanks to the beautiful pixel art and the chill music. I just found a little bug, when the wolfes are chasing you, their bite animation is to long so they can't bite us if we move normaly. It's a great game nevertheless! Congrats!
I liked the game and expecially sound- and artdesign! Very well done.
I would recommend making a "hit"-animation for the deer, since I first did not notice that I got damage.
Otherwise a great game!
Great graphics, I managed to eat a few biscuits. Rather polished for a 1 week jam. Well Done!
It looks so beautiful! The reflex based puzzles and the enemies were a bit too difficult to be safe from, especially the hunter. Might give it a try again! Good work!
Man! Great art style and animation. I loved the sound design too. Awesome job for a one-week game jam. Congrats!
Love the sprites,
love the vibes.
Not really sure why
I am getting air striked.
Such a good idea with brilliant execution. Nothing feels unfair despite being lower on the food chain than actual plants. Deer/10
Awesome art, honestly there should be more games that are with point and click to move and dodge. although shift and right click wasn't the best idea, it kept popping up the options menu on my browser
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