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The vibe is interesting, and it feels like it could be fun with moral dilemmas and survival mechanics, but at the moment it's missing clarity and doesn't give the player much sense of agency, like:

What are the numbers next to the portraits? Does assigning different characters to jobs make any difference? The only choice I really understood was doing a job risky or safe, but the outcome didn't feel clear at all. For example, when a job fails, what actually happened?

Also, the font looks great in the logo and art, but it's really hard to read during gameplay.