Feels sorta like chess... except different. It was a really nice game tho, real polished, and the bot was personally waaaaay to hard for me
Play Kero Kata
Kero Kata's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #57 | 3.942 | 3.942 |
| Visuals | #107 | 4.356 | 4.356 |
| Overall | #148 | 3.752 | 3.752 |
| Gameplay | #157 | 3.712 | 3.712 |
| Innovation | #165 | 3.686 | 3.686 |
| Enjoyment | #307 | 3.691 | 3.691 |
| Theme | #821 | 3.126 | 3.126 |
Ranked from 191 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In Kero Kata, players control frogs hopping across a tile-based floor, collecting eggs and racing back to their nest. The game plays like Onitama, with each frog's movement determined by a shared deck of cards. The player can risk it by collecting more eggs at once or drawing cards that might give an advantage or disadvantage.
What code and assets did you not make from scratch during the jam (if any)?
Some of the visual feedbacks, couple of 3D models, the music and sounds
How many people worked on the game?3






Leave a comment
Log in with itch.io to leave a comment.