The sensitivity was too much unfortunately, I was able to do a bit of the loop though. Being a solo project this is still super impressive for a week, there are layers of gameplay set up. Its just a bit rough around the edges.
This game has a lot of potential with the slightest bits of polish on the character controller and some of the mechanics, For example;
- perhaps a way to track your path back to the drop off (im thinking the deadspace objective line)
- Low sensitivity to really feel like your in a space suit
- adjusting of the movement, when the anti grav comes on it would be cool if that was when you had the most control
I could go on but the idea is still super cool. Great work in a week!