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A jam submission

TinyVerse CourierView game page

Tiny planets. Big deliveries.
Submitted by AlextheDev (@Alex_theDev) — 6 days, 3 hours before the deadline
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TinyVerse Courier's itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#343.8333.833
Art / Graphics#683.6673.667
Overall Fun#763.5003.500
Sound/Music#843.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Rating

Family Friendly

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Comments

This was very cute, and the premise is really easy to get into.  I love the art and sound direction, and the theming.

A few critiques:

  1. Initial tutorialization is lacking.  It would be nice to be shown the basic controls, and how to get from planet to planet.  Knowing that dogs are dangerous would be nice too (I just wanted to pet it!).
  2. It's not very obvious as to when it's safe to jump to another planet, both the distance and angle limits are vague.  

The VOD is linked below, and will be available for 60 days.  If needed for longer, please reach out and a highlight can be created

https://www.twitch.tv/videos/2562667033?t=1h32m25s

Submitted (1 edit) (+1)

Hello!

This game is really cute, has good music, and generally worked well for me. Feels like a solid entry. The moment-to-moment gameplay feels good... jumping and landing on another planet is satisfying and a good base for a complete game.

That's where things got a bit dicey for me:

  • First times few times I just didn't get what I was supposed to do... but a few times lost in space later and I figured it out.
  • But please make the death screen skippable, I want to be back playing... now!
  • Then I learned to jump... and on my first delivery got eaten by a dog... those likely shouldn't be introduced until later in the game
  • Soon I was jumping around like some sort of space ninja postal worker
  • At which point I realized that the game just turns impossible very quickly, I always get a delivery which is just too far to make in time

So, there are some nice graphics, sounds, and moment-to-moment gameplay, so in general I think that's a very good start! But this game needs a better difficulty progression badly... set me up so I can jump around and deliver packages for at least ten+ minutes, then bring the variety... a limited jetpack maybe? Aliens? Black holes that alter your trajectory? Keep going!

Developer(+1)

Thank you for the productive feedback! The game definitely needs some work but I’m happy to hear you enjoyed it so far :D 

a skip button has already been added, ready for next time I update. 

And I agree with your comments on difficulty progression - currently there is none it just throws you straight into the deep end. But there’s loads id like to do to make it easier to begin with and progressively get harder as you master the game. 

Ps - I like the idea of black holes and aliens and comets and just adding loads of other random space stuff to really bring the game to life. Thanks for the ideas! 

Jam Host(+1)

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

A fun little delivery game, but there are definitely some problems to it. For starters, switching from planet to planet can be way too accurate. If you're just slightly off when you jump, you're considered to not make it to the planet when you probably should.  This, combined with tight timers, makes the game feel very difficult very quickly. I'd get timers giving me such short windows that I couldn't spend the time to ensure I was lining up my jumps perfectly.

In addition, if a planet is slightly too far (yet you can see it on the edge of the screen, the game doesn't consider these jumps valid either)

What I'd recommend is creating a sort of safety net for each world, where you can be a bit outside of a direct line with touching that world yet "gravity" will pull you to it. This would make the shorter timers work out a lot better as now players don't need to be as perfectly accurate.

Developer

Hello and thank you for taking time to play my game. I would love too see the VOD so please share it when you can 😄


that’s a good way of approaching each game. And I’ll start by saying I’m glad you found it fun even with the games difficulty settings as they are. I keep hearing a lot about the planet jumping system so it’s something I definitely need to look into. 

Even something as simple as a “safety net” like you suggested, which would be very easy to implement would make players feel the game is less… harsh. If and when I add more to this game it will be the first thing I look to add. 

Once again thanks for playing and I appreciate your feedback :) 

Submitted(+1)

Hey!!

Looked into this game as I also have a thing for space and space travel. I like the concept a lot, I wish you would develop on it, maybe turn it into a roguelite with upgrades and different mechanics and worlds to explore.

At the moment a few things could be improved in my opinion. Floating into space is a little bit frustating as it might seem like you are under a planet but you missed it by a tiny bit and then you're gone. I think maybe a long jump that would make you lose a few seconds would be a bit more fun and really make that time attack mechanic stand out.

Cheers!

Submitted(+1)

Hey!!

Looked into this game as I also have a thing for space and space travel. I like the concept a lot, I wish you would develop on it, maybe turn it into a roguelite with upgrades and different mechanics and worlds to explore.

At the moment a few things could be improved in my opinion. Floating into space is a little bit frustating as it might seem like you are under a planet but you missed it by a tiny bit and then you're gone. I think maybe a long jump that would make you lose a few seconds would be a bit more fun and really make that time attack mechanic stand out.

Cheers!

Submitted(+1)

Hey! 30crl here.

Looked into this game as I also have a thing for space and space travel. I like the concept a lot, I wish you would develop on it, maybe turn it into a roguelite with upgrades and different mechanics and worlds to explore.

At the moment a few things could be improved in my opinion. Floating into space is a little bit frustating as it might seem like you are under a planet but you missed it by a tiny bit and then you're gone. I think maybe a long jump that would make you lose a few seconds would be a bit more fun and really make that time attack mechanic stand out.

Cheers!

Developer

Awesome! I’m a bit of a nerd for space in almost any media too 😁 turning it into a roguelite is very interesting I hadn’t even thought of that 🤔


I appreciate the other feedback too, the jumps being frustrating is probably the thing I’ve heard the most so I really should prioritise doing something about it if and when I add more to the game.

Thanks for playing! :D

Jam Host(+1)

Hi, Mayshing here, co-host of FeedBackQuest. Welcome! 

My kiddo and I enjoyed this game, though the frustration of floating off too easily did end our play test a bit quickly. 

My wish: The robot has a jetpack that can help itself to float back to orbit if jumped off at wrong angle, gives me a bit of hope I can make it back from my mistake would make this game less frustrating and game loop end too easily. 

Overall a fan of this cute delivery bot, hope to see more updates on it! (time: 03:19:12)

Developer(+1)

Thank you for your feedback! I like the jet pack idea - even as a pickup or an extra life it could be worth exploring. Thanks again :)