I got desperate, I didn't see anything to do, I read a comment that it was very slow, but I spent a while on it and didn't see anything. I guess it was about finding cookies, it looked good, I'm sorry it was difficult to give you a rating.
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Racookie Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #481 | 3.278 | 3.278 |
| Visuals | #551 | 3.658 | 3.658 |
| Overall | #811 | 3.087 | 3.087 |
| Innovation | #902 | 2.781 | 2.781 |
| Theme | #916 | 3.016 | 3.016 |
| Enjoyment | #933 | 3.032 | 3.032 |
| Gameplay | #1010 | 2.759 | 2.759 |
Ranked from 187 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Player has to Obtain a Cookie in order to win while doing Risky parkour
What code and assets did you not make from scratch during the jam (if any)?
Raccoon Mesh Model
How many people worked on the game?1
Comments
No, I did not get rick rolled, you did. Haha, great work. I recommend you look into making better character controllers, like look into if you should use kinematic bodies, or rigid bodies, etc. Overall, a great game!
Thankyou for your valuable info, I'm glad you enjoyed my game :DD, as for the character controller, It appears to be pretty good for a Base game and the real problem for the movements occurs due to the players collisions and the Friction between the player and the environment you see, early on in development i was making my player move by changing his transform but that was a horrible mistake as it led to the player glitching outta bounds and Walking through walls i tried a million ways to fix it to no avail and i decided that it was the collisions of the objects in game casing problems so i placed a million colliders on every object trying to stop the Player from glitching to no avail. eventually i Noticed that my player isn't moving through force instead he's teleporting forward. i reworked it and fixed it and it thankfully stopped the Ghost walls effect, but i ran out of time to remove all the extra collisions i had placed and so i it ended up really taking a toll on player movement. regardless I'm glad you enjoyed the game :D
Loved the concept, the visuals and the tips really helped!
I must say the collisions could be better, getting stuck when trying to turn a corner was a little annoying... But overall great game! Good job!!
Cool colourful graphics, the yellow boxes were glitching but I managed in the end.
Really went for it on the intro and the personality of the racoon. The little bugs with collisions are completely understandable and acceptable for a solo week-long project. The art was nice. I think it could be made into a fun simulation game.
I'm likely wrong but just in case you have multiplied the mouse sensitivity by delta, it would be slower at high frames and faster at slow frames, possibly this is why it is so varied amoung commentors, or perhaps it's just a matter of preference.
When the only real complaint is more content, and possibly harder, then good job :)
Thankyou XD, Now that i think of it the Delta function definitely is the cause of all this and ill be sure to look into remove it and adding a options menu. Thankyou for pointing that out. As for content and I'm glad you Enjoyed and ill be sure to add in more levels and puzzles in the future if this game gains any foot traffic :D
Great solo game dude! I must say im not entirely happy with how the collisions feel, the hitboxes, like they say as well. But its a great game for a solo made in a week. I liked the art looks very nice
I like the concept of the game and the visual is very nice :)
The low-poly art style is very cute! I had fun just exploring the town until the raccoon mentioned the bakery. My only issue is the hitbox things some other comments mentioned, but I really like the amount of polish on the intro sequence and extra effects! Great submission and for a solo project too!
Thankyou for commenting and rating the game :D, I agree i am not at all content with the Physics and the Colliders of the in game objects and i faced a lot with the Player movement script this time around and i had to make it from scratch compared to my other games where i did make the player controller from scratch this one is really bad, Still thankyou for the info :D
Nice game!! I felt like the I was getting stuck on the edges of walls and boxes.
I liked the visuals really liked the visuals tho!
I liked the concept and it feeling like a stealth game! However, I didn't really feel the risk factor or fear of getting caught, maybe I missed some sequences. Personally, the fish-eye like FOV was a bit hard to look at though I think I understand what you were going for. Also the mouse sensitivity could use a big bump hahah. Nice visuals and vibe, good job!
Not entirely sure the objective of the game, i had to read the description on the game page haha.
The visual look fantastic. Loading the game is like sitting through a beginning of a movie though hahaha.
Thankyou for playing the game, i really appreciate it, I do hope you try the game again as the goal is to Break into the bakery outside the park, the park is only for Decor and serves no purpose, I really worked hard on this project and all the levels and i would highly appreciate if you could take the time and retry, there's 2 more levels that you need to complete to win. Hope you retry and Update your review and your Rating :)
The game has a great art style, its very impressive that you put this all together in such a short amount of time! I would have enjoyed seeing more obstacles to come across, it felt a bit too simple to get to the end. Overall, the game was pretty cute, and I liked the little lens that was put on the character.
Interesting game. I often get stuck on the wall while moving, I hope you can optimize it!
On the other hand, I don't know why I felt strong dizziness while playing (especially in the ventilation ducts). Did you add any special visual effects?
Yeah They game isn't very optimized especially in the vents and the game tends to Lag ALOT at the end screen due to a bunch of compiler errors (my bad, i figured the game works so i decided to just leave them in, it simply didn't occur to me that the Game couldn't run on everyday devices D:)
As for the Visual effects i did Use a Few. Mainly i Used Chromatic Aberration (In the menus only), Motion Blur, Bloom, Volumetric lighting through some Code to create a Subtle radial Whitewash effect that mimics Volume and fog, I also made my own custom fisheye effect that warps the Players view forward to the edges of the screen (To mimic real racoon vison)
Still I'm glad you enjoyed the game and decided to comment and rate your Experience :D
Fun game! I really enjoyed the visuals and the cute little story!! Audio went hard too XD Keep up the good work!!
Very nice environment you built in the time of the jam, really liked the details and effort you put in it, like in the park which got tons of details and is finally just an introduction area. The game was a bit short too, I would have loved to have more puzzle like to get in the back of the bakery. Also btw, you should add some slide for the labyrinth to not get stuck in the angles.
The ambience was on point and liked the fact you can see your little racoon feet, its a cute little add.
Overall it was a cool experience :)

I will be honest. It was actually my partner who risked it for the biscuit.
( ̄▽ ̄*)ゞ
I have this condition where if I player first-person perspective games, my head spins a.k.a. Simulator Sickness.
According to my partner:
- The maze was hard to navigate so a few visual cues might help (e.g. footprints to show where the player has been)
- There is a chance of not getting into the bakery if you messed up the boxes (e.g. the box can't be pushed away from the wall)
According to me:
- I love the colours! They look so playful. But then, when I realised there's nobody around, it seemed creepily too happy.
- This is an amazing progress for a one-man team, so well done! You can try to retro-fit the game into a mischievous racoon game similar to the game "Untitled Goose Game". Going into people's house and rummaging through their garbage cans.
All the best!
( ´ ∀ `)ノ~ ♡
this was unique and fun, i think i agree with others this needs to be a bit harder but enjoyed playing for sure
I had a hard time navigating the vents as i kept getting stuck on something, and the mouse sensitivity could be higher. I liked the platforming with the boxes. Seeing you made this game yourself, you have potential! A very wholesome game with racoon just wants cookie :D





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