I like the premise and execution a lot, the only thing lacking is the audio/visual department.
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Ash Courier's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #890 | 3.263 | 3.263 |
| Theme | #1076 | 2.842 | 2.842 |
| Innovation | #1230 | 2.421 | 2.421 |
| Overall | #1397 | 2.377 | 2.377 |
| Gameplay | #1496 | 2.105 | 2.105 |
| Enjoyment | #1562 | 2.158 | 2.158 |
| Audio | #1810 | 1.474 | 1.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game interprets the theme as sending couriers out into the ash plagued town where every delivery is a gamble. Taking the direct route is faster but dangerous, taking the detour is safer but risks missing the deadline. The player constantly chooses whether to risk lives and sanity for the chance of saving citizens.
What code and assets did you not make from scratch during the jam (if any)?
- UI: Medieval Gothic UI Kit from GabrielaTot (https://gabrielatot.itch.io/gothic-medieval-ui)
- Everything else: created during the jam
How many people worked on the game?2



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