I had so fun just listening to the audio. The visuals were nice too. I enjoyed how the game was time sensitive and you needed to complete it before time ran out which made you have to take risks to make it in time. I think one issue I had was that it wasn't very clear where the map boundaries were and I would hit dead ends or fall into water when I thought I was still on the land
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Coup d'état-FLankarroog game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1088 | 2.621 | 3.286 |
| Visuals | #1611 | 2.165 | 2.714 |
| Innovation | #1682 | 1.823 | 2.286 |
| Enjoyment | #1685 | 1.937 | 2.429 |
| Overall | #1699 | 1.899 | 2.381 |
| Gameplay | #1970 | 1.368 | 1.714 |
| Theme | #2008 | 1.481 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk and reward as the theme states in other words.
What code and assets did you not make from scratch during the jam (if any)?
I did all the code, all visuals, all audio(only used a drum loop for intro piece).
How many people worked on the game?1


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