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A jam submission

Cookie StackView game page

Stack the highest cookie tower you can, and risk it for the biscuit
Submitted by ProSmashy (@ProSmash91) — 1 day, 12 hours before the deadline
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Play Risk it

Cookie Stack's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5923.1563.156
Gameplay#6153.1783.178
Theme#6413.3113.311
Enjoyment#6863.2893.289
Overall#7463.1443.144
Innovation#8622.8222.822
Visuals#10063.1113.111

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Stack objects on top of one another, often risking if the tower will fall over

What code and assets did you not make from scratch during the jam (if any)?
Most assets is from OpenGameArt and FreeSound

How many people worked on the game?
1

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted

Nice effort, was good for a few minutes of fun. 

One complaint I have is it doesn't drop then items exactly where you click, making aiming frustrating. And sometimes when I drop stuff, they just bounce or roll off for no particular reason.

I like this kind of game, but I found this one a little bit difficult and inconsistent

Would be cool if there were some kind of powerups or limited use abilities to freeze your stack or make an item instantly stick when it touches stuff

Developer(+1)

Thanks for the feedback, I’m using the physics engine so maybe there’s some inconsistencies, but I get it that I should have made some sort of guide where the items will land… Thanks for the feedback :D

Submitted(+1)

I liked the game!
A pretty simple and nice game to try.
It just doesn't fit completely into the theme for me though, and that's because the only thing the player can do is stacking things up and the risk is that they might lose, but that's literally any game that someone could play and lose in the process of scoring higher points in it.
But overall, the mechanic of the game was very fun and I enjoyed it!

Developer (1 edit) (+1)

Definitely agree with you on that point, but I’ve seen a lot of games involving gambling and I tried to think of something unique :D

Submitted(+1)

Evil Tetris. Nuff said. I kinda like how you can try to play it safe only to lose even more miserably than if you just straight up stacked everything in one column.

Developer

That’s the idea of “risk it for the biscuit”

Submitted(+1)

It was a great game. I love small games with creative ideas. It was great that each of the treats had its own unique characteristics and you had to know this to arrange them. It was great. But as a tip, it would have been better to have a specific order so that the round biscuits didn’t come first because it’s very difficult to build a tower on a circle. Overall, I enjoyed it.

Developer

I get your point, maybe adding them into variation later would make the game even better ;)

Submitted (1 edit) (+1)

As a Tetris lover I simply had to try this!

Would be great to have an outline of where the item would fall, as I found out too late that the food fell where my cursor was, rather than where the item was

Developer

That’s actually a nice idea… I will try my best to implement it

Submitted(+1)

Wow... this is the first time I've seen a game made by G Develop. Amazing! The concept is really good, especially with the login and score submission system. Keep up the good work! :D

Developer

I appreciate the feedback, and honestly that took me the longest to figure out…

Submitted(+1)

Short and sweet.  Good for a few minutes of trying to better your score.  Oddly enough, I got my best score on the first play through...  Didn't encounter any bugs.  Simple and intuitive gameplay.  Graphics and sound matched the genre.  Good job!

Developer

I’m glad you had fun trying to perfect your score :P

Submitted(+1)

I played on my phone, liked the leaderboard - nice entry 👍

Developer(+1)

Thanks for checking the game out on mobile :D

Submitted(+1)

Quick and fun arcade game. I love simple games like this. One bug I noticed, although really subtle, messes up the accuracy of the placement of sweets. Whenever you let go of left click, the sweet shifts a bit to the right, dropping it where you didn't intend. Regardless of that, this was a fun game. Great work!

Developer

It isn’t really a bug as otherwise you could just place the sweets in a perfectly straight line :|

Submitted(+1)

Nice game, easy to learn but hard to master!
It reminds me Tricky Towers but with sweets

Even though visuals and sounds aren't yours, you nailed it by choosing them. They're perfect, so well done!

The only thing that bothers me a little is that the collision boxes aren't perfect.
But maybe it's something of the engine. Speaking about it would you reccomend Gdevelop? Because I'm an Unreal Engine user so I'm looking for a simple engine to master for simple 2D games like yours.

Anyway big up and... if you try mine let me know what you think!

Developer (2 edits)

Custom collision masks are definitely on the engine, even though, the squares and circles exist, setting them up was really hard as the shapes must be convex

Developer (1 edit)

There were a few tweaks to the assets, but nothing too crazy :P I think GDevelop is perfect for that exact simplistic 2D games, it’s open source and super beginner friendly, although it takes some time to get used to, everything is built-into the engine - Piskel for pixel art and, and jsfxr for simple 8-bit sounds… You can get started to prototyping lots of ideas really fast, I think a whole platformer is possible without writing a single “line of code” -> Which is kinda like Scratch, if you’d like to get technical there’s also an option for JavaScript… And they have also implemented 3D environments, but I haven’t really checked that out

Submitted

Thank you for the detailed answer!

Submitted(+1)

Took a few losses to figure out what the fail state was, but besides that, does exactly what it sets out to do. Fun entry!

Developer(+1)

Thanks for the feedback, I was honestly going to center the camera on falling objects at first, but decided that a whole tower would look nicer :)

Submitted(+1)

Quite a fun game though a bit short, managed to get a somewhat good score in the end :P. 

Developer

Honestly I spent most of the time figuring out how to set up a leaderboard properly… But I’m glad you found the game fun, even though it is a bit short :P

Submitted(+1)

Really fun! I liked figuring out the special qualities each piece had, and trying to not knock them over until you got the piece you needed. High score of 84 ^^

Developer

Thanks for sharing your opinion on the game :) I’ll be sure to check out yours as well

Submitted(+1)

Nice game. It's a simple concept, but it really makes you want to keep playing to beat your high score.

Developer(+1)

Thanks for playing :D

Viewing comments 34 to 21 of 34 · Next page · Last page