Thank you for playing and for your critique! I definitely wanted to add some extra sfx/vfx to the battling system, but wasn't able to due to time constraints. I hadn't considered that point about the intro dialogue, though, so that's definitely something else for me to consider!
Viewing post in Trials of the Unbroken jam comments
You are an artist after all, so if you think that this dialog should be this long - it’s totally reasonable decision. So my take is only valid from the marketing perspective - the faster player can actually start playing, the better.
And in anyway congratulation on releasing the game! You are just one of 2 000 brave souls out of 7 (or 8 now?) billion people on Earth who made the game from scratch that week!
Yes, I am an artist and writer at heart and prefer games with more story! But, I do understand that perspective may be a bit niche, as a lot of players play games for the gameplay. So what's important to me is finding a balance between the two. This was probably my least story-oriented game, actually, so I think that I'm at least improving! Now I just need to figure out how to make the gameplay part more engaging! Thank you again~ :)