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Kibus Moon Rock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art / Graphics | #63 | 3.750 | 3.750 |
| Sound/Music | #72 | 3.375 | 3.375 |
| Overall Fun | #118 | 2.750 | 2.750 |
| Controls / UI | #123 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Other
Rating
Family Friendly
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Comments
I really liked the visuals, the models had a really neat design. The gameplay however I felt lacked direction, not sure if there's meant to be a goal or just a decoration type game. I mean there were tasks but I couldn't figure out how to complete them so I had to stop playing.
Time Stamped VOD
Here is my gameplay video if needed:
---Hm... This is still alpha/beta, I guess. Pretty rough, as a sandbox game, and there are... Hm... Many things to do, but also not that many things to do. The screenshot of this game is definitely not in line with what is going on in the game at this time. Perhaps later in the future? But at this time, it's still barebones. There are a few times when objects went puff, and I have to place the object again. I also don't know if I have to build houses and such so they can live in this "small world". The function of each object is also not that clear, whether it's a floor, a road, a house, a cafe, or something else. Perhaps later, in the future...
Overall I can't say I much enjoyed this one, it's needing quite a bit of work.
Thank you for staying and visiting my stream on your title.
I enjoy the overall art direction, the quality of this sandbox decoration game, (should list it as sandbox)
very chill and relaxing. the game is adorable.
What I wish:
GUI:
Ideas:
Wonderful game, keep grinding, you got something lovely here. Keep it up!
Chill and relaxing game. It took me a while to figure out how to clear the fog and generate furballs. The style and item selections are very cute. Had some challenges with camera control, item placement/removal. It would be cool if you could scan items on the map and add them to your inventory, like the bridge I accidentally destroyed. 😅
VOD: https://www.youtube.com/watch?v=2OzTNiBJK60
Beautiful and fun game. The atmosphere is immersive and relaxing, and it really provides the opportunity to make the world the way we want it. We really like the friendly tone that the characters set. For example, everyone seems to be smiling, even the kibot that doesn't technically have a mouth. The color scheme really lends itself to that as well.
There is a little more of a learning curve to it than there probably should be, so more indicators of what things are in the UI would be helpful. Also, the tutorial is a bit too "tutorial-y" and while it definitely covers most of the controls, that might be better spread into the actual gameplay rather than before you get to the first biome. Also, some of the sentences didn't quite make sense and while we were mostly able to get the general idea, you may want to spend a little time refining the wording.
Some of the things we'd like to see built into the game as you progress may already be on your roadmap but just in case, here are some examples.
We did run into a few things that didn't seem to function correctly, which we fully expected since this is a pre-alpha build. For example, the music at the menu screen stops playing after a while. Also, objects like the grass or buildings would get rotated at a diagonal axis and we couldn't get it to go back into alignment with other objects. The precision of the aim for the destroy feature could use some tweaking, as we never really could tell where it was going to destroy something in relation to where we were aiming.
This may be something that's being built into something you're planning for future in-game tasks or challenges, but we found the time limits on the toy category objects discouraged us from placing them in the world. If they're just going to disappear, why place them? That's how we felt, anyway.
You definitely understood the assignment with the cute little animals, because it was fully rewarding getting to pet them and seeing the visual feedback in the form of swirls and hearts and the animals' happy behavior. We really liked that. We also really liked how they would come from other areas to graze on the grass we put down.
Overall, we love the direction this is going and are excited to see how this shapes out as you get closer to finishing. Keep up the great work!
First off, thank you so much for reaching out to me to play this adorable cozy city-builder! Even if it's still at the early stages of development, I can see that the devs are very passionate about this project and jumps into fixing as much as they can whenever an issue pops up. There are some issues here and there but it is expected for a game at this stage, if there are anymore questions please feel free to reach out and I'd gladly help in any capacity I can.
The creatures in the game are absolutely adorable, I would love to see what other ways we can interact with them in the future! I love the concept of a city builder with animal-like creatures in them. Please don't get discouraged by the notes I've given, it's a fairly well done demo to get the idea of the game across.
Props to making a press kit for the game as well for content creators to use! This is the first game I've seen on Feedback Quest that has done that. Keep up the good work and I would love to see more from your game!
https://www.twitch.tv/videos/2547458123