PearDoll
Recent community posts
Stream VOD: https://www.youtube.com/live/gKGKfY25fBU?si=9q9BxKE51N8SJ1Zn&t=105
Had a lot of fun checking this out! We ran into some visual text bugs between the races where the speed desc kept mentioning slowest when we had the fastest selected - but this went away if you toggled away then returned. When we turned on the cheat to fly at the end I found an area near the pool with an item but I didn't notice a way to get up there normally. Might be good to have something in-game in the options to see the controls. Admittedly, I get super tunnel vision when playing racing games for the first time so I didn't notice a lot of the UI at first (I commented about the UI while playing then realized the things were there later). During the tutorial I did run into thing where I missed the item set twice in a row then tried to go backwards to get it but couldn't. It wanted me to use the items to take out an opponent but I ended up progressing after hitting them into a wall. 馃槄
It could be fun to have some sort of progression quests to unlock new skins or maps.
Overall, really fun! Looking forward to checking out how it develops!
Stream VOD: https://www.youtube.com/live/U3U-uP-c1mA?si=hEbVB2M65VbPiB_B&t=4200
Cute game! Love the cutscenes and the artwork. I'm a fan of this style of games and I enjoyed playing it. The dialog at the bottom of the screen can sometimes cover sections of the scene that I'm trying to click on. I wouldn't mind if there was just a dedicated space below the scene for the dialog to show up instead of overlapping. It's nice that there's some difficulty options. I tried not to use the blink hint aside from checking it out the first time. Another hint method that I like in these games is where it quickly highlights a general area for one of the remaining objects. Might be a nice hint method for the hard difficulty because I feel like blink gives away a lot. I do appreciate that sections get fully colored as they've been completed.
Stream VOD: https://www.youtube.com/live/U3U-uP-c1mA?si=KISanzqs4oxkagWv&t=215
I can tell the game is way more polished! Having the little quests was nice. I did see a few assets on the first moon that had some clipping issues near the big rock surface and floating stone at the starting area. The minigames were a cute addition but for me they did start to feel slightly long. I did end up a bit motion sick afterwards but I'm pretty prone to that - maybe an option in the settings to toggle a persistent center of the screen cursor would help? A number of games I play have that accessibility option and it helps a lot. Placement of the grass was so much easier and I like the batch placement feature. Did run into some awkwardness trying to align things with some fences that I didn't make square. Wonder if there's a way to use a scroll rotation for more fine tuning of the angles? Overall super cute and love where it's going!
Hi, I'm PearDoll 馃挌 I've been streaming for over 5 years and showcase a variety of indie games, cozy games, some survival & FPS thrown in, crafts, and music. I have a family friendly community that is focused on creating a welcoming and supportive space for people to hang out. My community really enjoys seeing the different things I try out and many have found new interests based on see me check things out on stream.
Main stream channel: https://www.twitch.tv/peardoll
YT archives & other vid projects: https://www.youtube.com/@PearDoll
I enjoyed playing this! The art and design is really cool. I liked the story so far and really interested in how it progresses. Big fan of the attack predictions. Overall the battle mechanics seemed easy to pick up and it was fun to balance/plan out my attacks. I think the only hiccup I ran into was not knowing how to use my crits when I picked "Orderly" in the chaos menu (thanks for explaining it to me during the stream!). I also appreciate the heads up about the auto-play scene and mentioning that it'll be in the menus for replay. I liked the shops and the skill tree looks like it'll be interesting. Looking forwarding to seeing how it develops!
VOD: https://www.youtube.com/live/DQ9kCwe3htg?si=NeeqiYvOnsyu7mop&t=2769
I enjoyed playing this! I tend to have a tough time with platformers but the level of difficulty of the game worked well for me. The concept and design was interesting and fun. I liked the way you have the tutorial built into the exploration. The controls felt smooth and easy to use on the controller. Looking forward to seeing how it develops!
VOD: https://www.youtube.com/live/DQ9kCwe3htg?si=oGCKm-2iMDGShaV6&t=445
Chill and relaxing game. It took me a while to figure out how to clear the fog and generate furballs. The style and item selections are very cute. Had some challenges with camera control, item placement/removal. It would be cool if you could scan items on the map and add them to your inventory, like the bridge I accidentally destroyed. 馃槄
I enjoyed playing this game with Odenhir & BuriedCandy. The beginner mode made it easy to follow and understand what was going on. I'm glad you can see each other's health levels because we needed to remind folks sometimes 馃ぃ
The attacks and challenges were fun and interesting. I think the only confusing moment we had was when we were trying to figure out what to do with the bombs. There did seem to be a pause in the music on the main menu.
VOD: https://www.youtube.com/live/2cCC-e_MeSc?si=foVjf67VT-D4kCgH&t=5375
Really fun game! I played the multi-player mode with Odenhir and BuriedCandy. They both ran into bugs during the tutorial that I didn't quite get the details of but it went smoothly for me 馃槄
I did find that sometimes in the main lobby certain menus didn't respond well and I was having to use a mix of my controller and my keyboard/mouse. I played as the tracker class and overall enjoyed it. Some of my opinions about that class:
- Would love if there were upgrades to have the bullets travel further (or maybe I just didn't run into those upgrades). Or make them piercing.
- Having the offensive skills/gadgets (mine/mortar) on the RT & LB felt weird to me. Would like the option to remap or have them be on the same button type (RT/LT or LB/RB)
Some other general comments:
- Maybe include building a wall and turret in the tutorial
- The style and graphics are great!
- Really enjoyable gameplay loop
- Dialogue felt really long at times
- Would like if the game sounds continued playing if you click out of the game
- Upgrade tree was neat
Feedback Quest streaming schedule:
- Friday, August 29th | 6:30 PM - 9:00 PM EDT (Twitch Creator Club Raid Train participation)
- Kibus Moon Rock
- Feisty Fauna
- Kibus Moon Rock
- Thursday, September 4th | 8:00 PM - 10:00 PM EDT
- Rhyolite
- Kritter
- Friday, September 5th | 7:00 PM - 10:00 PM EDT
- Light of Atlantis
- Emblems: Sunless Vow
- Light of Atlantis
- Saturday, September 13th | 10:30 AM - 12:00 PM EDT (Twitch Creator Club Raid Train participation)
- Goreticulture
- DigSite: Archeology in Egypt
- Goreticulture
Multi-streaming on:
Will update this post as specific game coverage is decided. Other submissions will be covered pending available time. Typically playtest for 30+ mins a game.
Hi, I'm PearDoll 馃挌 I've been streaming for about 4.5 years and showcase a variety of indie games, cozy games, some survival & FPS thrown in, crafts, and music. I have a family friendly community that is focused on creating a welcoming and supportive space for people to hang out. My community really enjoys seeing the different things I try out and many have found new interests based on see me check things out on stream.
Main stream channel: https://www.twitch.tv/peardoll
YT archives & other vid projects: https://www.youtube.com/@PearDoll
I really like pic-cross style games. In the How To Play, maybe mentioned something like "The numbers tell you how many consecutive squares should be filled" to be a little more specific?
I'd prefer if when there are multiple numbers that the row/column doesn't extend more than the others. I'd also prefer if the X's were a lighter shade so that they stood out less.
I like how it looks and I like the highlighting feature while playing. Smooth interface . The little town popup is adorbs.
It would be really cool if we could rotate the little town ourselves after we've completed a level to appreciate the details a little more before going to the next level. Especially because I feel like it spins a little too fast for me and it starts spinning before all the town details finishes loading. Or even after playing a level being able to select the area we completed to take a look at it again.
The light blue line that's supposed to help with counting out 5 blocks is a bit distracting. Using the same color line but thicker would work but that might be my preference because of other pic-cross games I've played.
The graying out of the numbers doesn't always match what it should be (see pictures)

Overall though I really like it! It's a cute spin on the typical pic-cross play.