Thanks so much! :) I actually think the baguette is stronger but it’s definitely a lot riskier an option. Maybe it should’ve killed the basic bread guys in two hits instead of three. We had intended to do random layouts but had to scrap that due to time, but also after like 100 hours in Elden Ring: Nightreign I’m starting to come around to the idea of roguelikes where the map isn’t (all that) different each time, gives you the ability to learn it and master it in a way random dungeons don’t. If we were to develop this further, do you think we should stick to fixed layouts?