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A jam submission

Attention: Mimic!View game page

Become a mimic hunter! Treasure or monster? Every choice decides the fate of adventurers.
Submitted by wAs (@wAs__One), taketakee, Cow_a_banga, Demidosus — 3 hours, 2 minutes before the deadline
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Attention: Mimic!'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#443.9593.959
Gameplay#663.9253.925
Visuals#664.4724.472
Theme#884.0004.000
Innovation#893.8493.849
Enjoyment#1673.8873.887
Audio#1943.6233.623

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Our game fits the theme because every choice the player makes is a risk: opening the wrong chest means facing a deadly mimic, while spotting the right one brings reward. The whole gameplay loop is about weighing risk versus reward – you’re literally “risking for the biscuit.”

What code and assets did you not make from scratch during the jam (if any)?
We created all core code and most of the art during the jam. The only things we didn’t make from scratch were fonts.

How many people worked on the game?
5

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted(+1)

Very impressive and polished game! Loved the art style and overall concept. I also love how a story was incorporated. Good job!

Developer(+1)

Thank you so much! Really glad you enjoyed the art style, concept, and especially the story – we wanted it to add some extra depth. Your kind words mean a lot to the team!

Submitted(+1)

I love me some DnD fun!

This is a really great idea and a fantastic execution. Very impressive!

Developer(+1)

Thank you so much! Really glad you enjoyed the idea and execution – means a lot to the team!

(+1)

I liked the game a lot it was very complete! Very nice kind of puzzles that keep you solving and checking the different constraints. Great job! 

Developer

Thank you so much!

Submitted(+1)

Great job! Well done! :D

In the chest-judging gameplay, there are also narrative elements and vivid quests, which I think is really cool.

At first, I had some trouble telling the wood types apart—please forgive my shallow knowledge—but relying on my rough impressions, I was still able to get the hang of it quickly.

The animation of being attacked by a mimic chest is very well done, and that’s really cool.

Developer

Thank you so much! Really glad you enjoyed both the chest-judging gameplay and the little narrative/quest elements – we wanted those to add some extra flavor.
You’re not alone with the wood types – we’ve heard that from a few players – so we added a simple legend on the game page for convenience. And we’re especially happy you liked the mimic attack animation, the team had a lot of fun making that one!

Submitted(+1)

Great game!

Really, I have no big complains with this game! The text-based information may be kind of annoying to some, but they really are the core part of the game(they are supposed to be misleading). The only real complain I have is that the 2nd doctor threshold is far too high and comes too fast to allow beginners to experiment around a bit.

At one point, I thought that the circular chest pattern was the whirl chest pattern, and missed a lot of chests because of this. Just major skill issue though.

The gameplay is quite fun! Even if I have to kind of squint at the chest, trying to make sure I don't miss potential money, it's a very fun gameplay loop! Trying to keep in mind what I know about the different types of everything and successfully destroying a day is very rewarding.

The theming is rather solid. With each guess, you are risking potential money and reputation, and even though with enough analyzing there really isn't any risk, however we all make mistakes, and it can be kind of annoying to see 4 chests missed at the end screen.

Most games in the jam(including my game) lacks any cohesive story, which is often overlooked in favour of gameplay(which is smart, we don't have nearly enough time to add our own in-depth character arcs or whatever), and is never needed in a game, however adding some kind of story, if vague, is still pretty nice.

The multiple endings is a very cool addition! It was not at all required or requested, and yet your team still decided to implement it anyway. Very cool.

 The visuals are very good. It's a great deal of polish for a jam game, and I love it.

Rather underrated game, I think this deserves more ratings.

Developer

Thank you so much for taking the time to write such detailed feedback – it really means a lot to us! We’re glad you enjoyed the core gameplay loop, the theming, and especially that the multiple endings stood out to you.
You’re right about the text-based information – it’s designed to be a bit misleading, but we understand it can sometimes be tricky. Good point about the 2nd doctor threshold too; that’s very helpful for us to note if we expand on the balance later. And we’ve heard from several players that some patterns (like circular vs whirl) could use clearer visuals – something we’d like to improve.
We also appreciate that you noticed the story and endings, since those were things we added on top of the core requirements. Thanks again for the kind words about the visuals and polish – and for calling the game underrated!

Submitted(+1)

If it won't bother you, could you take time to play my game? It's fine if you can't do it, but it would be awesome if you tried my game 😊

Developer

rated!

Submitted(+1)

ayy most things are perfect, this has the papers please charm but honestly a bit harder and more intense, the art and sounds are quite good but I wish there was some music, extremely nice entry having only 36 ratings is a crime

Developer

Thank you so much – hearing it has that Papers, Please charm is a huge compliment! We wanted to make it a bit challenging, so it’s great that came through.
Totally fair point about the music – we couldn’t add it in time for the jam, but it’s definitely something we’d love to include in the future. And yeah, every new rating really helps, so your support means a lot!

Submitted(+1)

Very nice visuals and an interesting take on the theme! However, I am not familiar with any wood so I didn't know what's the difference between spruce or birch or oak. It would be helpful to add some information in game. Other than that, a solid entry for the jam!

Developer

Thank you so much! Really glad you enjoyed the visuals and theme. You’re absolutely right about the wood types – we didn’t manage to add explanations directly into the game before the jam deadline, but for now we’ve added a simple legend on the game page to help with that. Thanks again for the thoughtful feedback!

Submitted(+1)

This is the most beautiful game I've seen in the jam, with magnificent graphics and animation! The concept is really solid with great potential for long play sessions and high replayability. Absolutely amazing work - I'll definitely be following your progress and hope you continue developing this project!

Developer

Thank you so much – that’s such high praise and it really means a lot to us! We’re thrilled you enjoyed the graphics, animation, and concept.
We definitely plan to keep developing this project further, and hearing that you’ll be following along gives us even more motivation. Thanks again!

Submitted(+1)

The gameplay is pretty solid and fun to play for a long time. Yet the issues for me is the clues. With text based clues and it's look the same as dialogue, made the clue is hard to understand and notice. For me myself that had no clues about kind of wood or other must look onto website to google it. Love the complexity and feedback you build on the game. Great game!

Developer

Thank you so much! Really glad you enjoyed the gameplay and complexity.
You’re absolutely right about the clues – since they’re text-based and blend in with the dialogue, it can be tricky to catch and understand them, especially without prior knowledge of the materials. We didn’t manage to add visual explanations in time for the jam, but for now we’ve put a legend with the woods, metals, and patterns on the game page to make it easier.
Really appreciate the thoughtful feedback!

Submitted(+1)

Really good detective/clue seeking game.  Graphics were great.  Sound was great.  As others have mentioned, it would have been nice to know what all the patterns were before playing.  I think you can still edit that game page to include them as you're not changing the game.  

There were a few things that were off.  Some of the text needs edited.  I had an adventurer say "We went to the dungeon and got this chest.  Can you help us?"  So I hit the space bar and they say "Can you help us?" again.  There were a couple instances where I opened the chest to reveal treasure and the adventurer said "I'm glad I steered clear of that one."  The chest they told me to have Jake open was not the chest Jake gave me.  I told him not to open it and the Jake quest disappeared with seemingly no consequences.  I had something similar with the guy from the guild quest not resolving correctly.

If you plan on expanding this, one thing I would suggest is to highlight or otherwise mark any tab that gains an entry.  I opened a mimic on somebody because I didn't realize that I had to start checking lid/base patterns.

All said, great potential and a job well done!

Developer(+1)

Thank you so much for the detailed feedback – it really means a lot! We’re glad you enjoyed the graphics, sound, and the overall detective/clue-seeking vibe.
You’re absolutely right about the patterns – we didn’t manage to add visual explanations into the game itself before the jam deadline, but for now we’ve added a legend with them on the game page for convenience.

The issues you mentioned with repeating text, mismatched quest chests, and quest resolution are very helpful to know – we’ll make sure to look into those. And that’s a great suggestion about marking tabs when new rules or entries appear, it would definitely make things clearer for players.

Thanks again for taking the time to write all this – feedback like yours is exactly what helps us polish and improve the game!

Submitted(+1)

Great game, cool artstyle too !

Developer

Thank you so much!

Submitted(+1)

This is a really well-made game! I love having to cross-reference the bestiary and looking at details to determine what something is. I didn't really know what some of the patterns were supposed to look like, but there was joy in failure and learning. Great work!

Developer

Thank you so much! Really glad you enjoyed the bestiary and the detail-checking process – that was a big part of what we wanted to capture.

You’re right about the patterns – we didn’t manage to add proper visual explanations into the game itself before the jam deadline. For now, we added a legend with them on the game’s page for convenience. Really appreciate the kind words and feedback!

Submitted(+1)

I love the premise and visuals. Being a mimic inspector is a really innovative twist on the papers please concept. However, I think that for the concept to really work, there needs to be a time limit. As of now, I didn't really feel any pressure to take the risk of opening a chest, because I had all the time in the world to inspect each chest carefully.

Developer(+1)

Thank you so much! Really glad you liked the premise and visuals – being a “mimic inspector” was a fun twist for us to explore.

That’s a very good point about the time limit. Right now we focused on the core rules and flow, but adding pressure with limited time is definitely something that could make the risk–reward aspect stronger. We’ll keep that in mind moving forward!

Submitted(+1)

A good game that some what feels inspired by Papers Please. You made a good use of introducing more rules of the chest as the days go on and the visual style used is a good pick, feels medieval.

Developer

Thank you so much! The Papers, Please comparison is a huge compliment, and we’re glad the gradual rules and medieval visual style worked for you.

Submitted(+1)

Super fun, unique, great art, writing, atmosphere. Insanely underated, I've got no notes. Definitely one of my favourites in the jam. Really hope you get some more attention on this cause you really deserve it! Nice work!

Developer

Thank you so much – that really means a lot! We’re so happy you enjoyed the art, writing, and atmosphere, and hearing it’s one of your favorites in the jam is incredible.

We also hope more people will discover it, and comments like yours give us a big boost of motivation. Thanks again!

Submitted(+1)

I like the game idea alot. To be a mimic inspector is a awesome concept.

Personally I would use a different kind of mechanic instead of the Zebra Puzzle (i think that is how this is called):
I would the adventure inspect each part of the chest. Each part can possibly have some "strange" anormalies (e.g. tantacles on the back of the chest, or the lock is upside down). If you discover one it gets marked down into the magic notebook. If you die the notebook is passed to the next inspector (Meta Progression).
Like in  Quarantine Zone: The Last Check but with mimics :)

Also the artstyle is really amazing 5/5!

One note: I first played it on 21:9 and it completly brock the UI, as i switched to 16:9 it worked fine.

Developer

Thank you so much, really glad you liked the idea and art style! Being a “mimic inspector” was a fun concept for us to explore.

Your suggestion about a more visual inspection system with anomalies and a notebook is very cool – we love that idea, and the comparison to Quarantine Zone: The Last Check makes a lot of sense. Definitely something we’ll keep in mind if we expand the game further.

And thanks for pointing out the UI issue on 21:9 – we’ll note that down. Really appreciate the detailed feedback!

Submitted(+1)

The feeling this game creates is amazing. Fantastic job on sound, art and polish! :) I will definitely give this some more time after the jam rating is over! 

Developer

Thank you so much! We’re really happy the atmosphere worked for you, and glad you enjoyed the sound, art, and polish.

Submitted(+1)

The art is very well done

Developer

Thank you so much!

Submitted(+1)

I really like the art, a great game overall!

Developer

Thank you so much! Really glad you enjoyed the art and the game overall – it means a lot!

Submitted(+1)

A really cool, solid game!

// The game would reach a wider audience if it could be played on the web

Overall, a pretty underrated game, I could say! > v<

Developer

Thank you so much! Really glad you enjoyed it. We totally agree – a web build would make it easier for more people to try. Unfortunately, we ran into issues adapting the video endings for the web version, so for now it’s only available as a download.

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