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Riskbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #704 | 3.269 | 3.269 |
| Gameplay | #761 | 3.000 | 3.000 |
| Theme | #905 | 3.038 | 3.038 |
| Audio | #1001 | 2.731 | 2.731 |
| Innovation | #1018 | 2.654 | 2.654 |
| Overall | #1036 | 2.846 | 2.846 |
| Visuals | #1491 | 2.385 | 2.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It has a risk slider in it which effects the chosen ability. It buffs the ability while debuffing some other areas. Also 3rd level of the risk slider adds special mechanics to the each ability. Both good and bad
What code and assets did you not make from scratch during the jam (if any)?
I used assets for all of my sprites.
UI elements =>Basic Pixel Health bar and Scroll bar by BDragon1727
InGame Sprites(ability icons etc.) =>8000+ Raven Fantasy Icons by Clockwork Raven
Monsters => Free Pixlel Monsters 32×32 Icon Pack by Craftpix
Sound Effects and music =>Freesound&Pixabay
How many people worked on the game?1
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Comments
I like it, simple and fun. Sprites are blurry for some reason (I played in fullscreen). It would be nice if game felt a bit more alive, like animations I guess or something, but other than that and sprites, nice game.
Good luck :D
Hello, I really liked the risk slider, and stacking multiple abilities makes you feel like some kind of god!
There were some rough angles though, like a bit too big UI elements (in my opinion) and making the slider for only 3 discrete positions. Oh, and the screen gets a bit messed up when trying fullscreen – but this could be a problem with my device :)
Overall, a fun game and a cool idea – especially for a solo dev project. Great work!
lacks animation, but the audio is nice, the mechanics are nice, it’s a fresh take, overall goodjob! (leaderboards are good btw you should try them)
The core "risk" mechanism is pretty solid and awesome imo. Yet with more polishment or assets export and set up, this game will much more enjoyable. Great job here!
The risk slider adds a cool twist, and I could easily see myself tweaking powers and playing for a long time. Fun gameplay!
The mechanics are simple but really fun, it was enjoyable to play
Pretty neat game! These kind of games are always fun, it does have some visual bugs but with the number of sprites on the screen I think that is acceptable. You made very good selection of sprites and assets, well done!
So much variety in skills and enemies for a jam gam. Great work! Had some issues with scaling/fullscreen which meant a bit of the game was cutoff. But awesome stuff!
Fun game! I like your design of the skill upgrades & the number system. It has a lot of potential to expand. Great work!
Very fun to play! I like the risk to reward mechanic, and I think the risk slider is a great idea. Well done!
Good survivor game, balances the risk versus reward very interestingly :) Sound was good and like enemy designs as well !!
Fun game! I like the enemy art! Well done!
I love vampire survivors, so this game was definitely down my alley. A couple things I should mention. The game can't go fullscreen. When I tried to go full screen the screen looked glitched. It was mostly black with some orange. The UI was a bit large. I think if you were to shrink just a tad it would look a lot better. I also noticed that the enemies are a bit fast for just starting the game. Maybe their speed could increase as time go on? Overall I thought the game was really good. Awesome job! You should totally check out my game. It's very rage inducing but in a good way. Feedback and a rating would be greatly appreciated :).
Love the Vampire survivors vibe UI can be improved, but overall it's great.
Nice idea, but I struggled while playing. The reason was that the game wouldn’t go fullscreen it just stayed black (maybe it’s just on my side, not sure). Because of that, I had to play in half-screen, and it became almost impossible to manage both the slider and control the character at the same time.
Aside from that, the UI looked rough, and there was no feedback for attacks, movements, or upgrade selections.
Nice game! :) Here's some feedback with a few suggestions for improvements:
I'm a big fan of the Vampire Survivors game and have 100% it, and this game encapsulates the same feeling I get from playing Vampire Survivors. I also just played at full risk the entire time :D
Some parts felt a bit messy but honestly, doing all of this solo in only a week is huge. You should really be proud of that. I would appreciate it if you played our game too.