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I tried doing screenshake for an older rail shooter of mine. The results were... nauseating lol. I might just do a spark effect or something to complement the red border, especially since I already have the camera moving with the gun. But you're right that more hit-feedback is definitely needed.

Sorry you found the crosshairs confusing. Was it just a matter of having the second smaller crosshair, or was there a more fundamental issue with aiming (something I've struggled with in past rail shooters)? I pretty much ripped it straight out of  took inspiration from starfox64 when making the crosshairs, and that game uses 2 without issue, so I (wrongfully I guess) didn't expect it to be an issue here.

Thanks for playing, and also for the feedback!

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Ohh, so another crosshair is for telling if it's hitting a target or not? ;0

(it looks cool tho XD)

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Wait, now I'm not sure if you're talking about the second smaller reticle between the main reticle and the player, or the texture that appears around the main reticle when you're aiming at something. If it's the latter, then yes. There's not much feedback when you shoot something (until it explodes at least), so I added the crosshair texture so the player would know if they're actually hitting something. Sounds and particles would have been better, but also would have taken much longer to make.