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(+2)

Pretty cool and fun game, nice visuals and sound effects, and pretty well polished overall. Now, the active reload on some weapon is kinda unfair, for the green gun, it is okay, for the pink and yellow thing not so much, it is just better to not try it, needs to be improved in that regard. The bread sucks and is not fun to use. The heat mechanic is a cool idea, but could've been explained better, the idea of dying insta kill after burning yourself is not fun, as I didn't even know what was happening, maybe with some sort of indication it could work better.

I don't know if I was doing something wrong, but sometimes when I moved to new rooms, I would insta take damages as the enemy spawned extremely close to where I enter. Also, I feel I kinda didn't have an incentive to explore new rooms after a while, thus I didn't find any new guns except for the ones I talked earlier.  

What I also noticed that could be improved, is that when using a range weapon, and you are very close, I mainly noticed this with the boss, the shoots would ignore him, so you would need to step back a little for all shots to connect.


Overall, this is a cool game with a pretty cool idea, with more polishing and fine tuning, it can be a pretty good game, it has a lot of potential.

Thanks for the detailed feedback! I pretty much agree on all points. The reload windows are different to give each gun a different feeling, but you’re right some of them are unfairly tight. Wish we had time for more testing! Incidentally in my testing I felt the baguette was stronger than the piping bag but clearly the popular opinion is the opposite, will likely buff it to two-shot the basic enemies instead of taking three as it does currently. It also has the bonus ability to get extra pickups off dead enemies if you hit them enough but that’s just supposed to be a silly bonus and not something to rely on.

There are three health pickups on the map, and the golden baguette and especially golden croissants make the game very easy to beat if you find them (and they’re guaranteed to be available on each map I believe). But yeah, we need more ways to incentivize players to explore and making enemy spawning have more of a warning makes a lot of sense.

Also wasn’t aware of the glitch you mentioned about being too close to enemies, would love to solve that! Super appreciate you taking the time to play and put so much thought into it :)