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Thanks for the detailed feedback! I pretty much agree on all points. The reload windows are different to give each gun a different feeling, but you’re right some of them are unfairly tight. Wish we had time for more testing! Incidentally in my testing I felt the baguette was stronger than the piping bag but clearly the popular opinion is the opposite, will likely buff it to two-shot the basic enemies instead of taking three as it does currently. It also has the bonus ability to get extra pickups off dead enemies if you hit them enough but that’s just supposed to be a silly bonus and not something to rely on.

There are three health pickups on the map, and the golden baguette and especially golden croissants make the game very easy to beat if you find them (and they’re guaranteed to be available on each map I believe). But yeah, we need more ways to incentivize players to explore and making enemy spawning have more of a warning makes a lot of sense.

Also wasn’t aware of the glitch you mentioned about being too close to enemies, would love to solve that! Super appreciate you taking the time to play and put so much thought into it :)