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A jam submission

Twisted BoBView game page

DSS Game-Jam 2025.
Submitted by Tim Schaefer, Leon Rehmann, MonaLisa30, TheGeneMachine, Calvin Galonska — 1 minute, 34 seconds before the deadline
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Twisted BoB's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#53.4693.800
Audio#62.4952.733
Overall#62.4342.667
Narrative#81.7651.933
Artwork#91.8262.000
Enjoyment#92.6172.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Your idea is definitely an interesting approach to a 3d platformer. It's nice that you've included settings and the option to display the controls.

I found the controls themselves a bit difficult at first and it took me a while to understand that you have to go backwards through the parkour. A few more assets or textures would of course be nice, as it feels very incomplete. Nevertheless, the game wasn't bad and has potential.

Submitted

I think this is a very unique take on 3D platformers and I like that, however I don't know why but I get acrophobia (fear of hights) in this game and I am afraid of hights but this is a first for me that this fear also exists in a game, so this was also a horror game for me. I don't know if that was intended or if this is a coincidence, but do whatever you want with this information.

Besides that I also got a bit scared of jumping in this game, because it is a jump into the unknown and I don't get the feeling that that is what you had in mind for the game, especially with how you designed some of the jumps and how little usage of the checkpoints there is and with a timer to remind me that I am slow and a more action filled classical musical piece.

at first i was confused in what to do. but the idea is really nice, though i didn't get that far into it because of the difficulty. the movement is kind of weird but besides that it is good

at first i was confused in what to do. but the idea is really nice, though i didn't get that far into it because of the difficulty. the movement is kind of weird but besides that it is good

Submitted (1 edit)

Was fun to play it and the difficulty is perfect.  Maybe you could change the background off your Game its not fitting in to your Game.

The game is quite nice. I like that you can check the controls. The movement feels a bit clunky.

So this was a cool experience. At first I didn't really understand the goal or the mechanic, any instructions would've been very helpful. The level itself looked a little unfinished and the gameplay felt a little too challenging. I did like your Idee though and had fun either way!

Submitted

The idea Itself is nice, as also the Music choice and the Kids Drawings as the main Title Screen was hilarious. But the Movement itself was not that good and clunky.

Submitted

I like the idea behind it (as it was explained to me outside of the game ;) and the overall stylistic choice of a playground paired with dramatic music. The gameplay itself is quite clunky as the controls are difficult to manage and together with the level design it is definitely a challenge.

(+1)

Overall, it's a solid idea, but the movement felt a bit off.

Your choice of music made me smile, and the UI "kids color drawing look" looked great.

I like the idea and enjoyed the challenge and the music selection. But the controls feel a bit off, mainly the momentum and getting stuck on objects.

Also its unfortunate that the level itself looks so bland. You could have had some more variety to give it this toy world feeling, like colorful building blocks or crayons, doesnt have to be detailed but at least have more variety than the dev-blockout texture. because you were going for that vibe with the main menu.

Still an interesting concept that can def be expanded on and  was still fun playing it!

(+2)

The idea is interesting and I like myself a little speedrunning platformer, so this game was right up my alley. 

Unfortunately the games artwork is basically non-existing, so it feels more like a dev-build/ unity test-scene than a released game.

I like the challenge the game is at first, but once you get familiar with the controls, the level feels too easy and theres not really an increase in difficulty the further you progress.

I still enjoyed playing it a lot though!

Submitted

I think the idea is very creative. At first, I was very confused about how the controls worked, but I quickly figured it out. The dramatic music also makes it much more fun. Only when you fall down and press yourself against a block do you not fall down. 

(1 edit)

I feel like the input challenge you confront the player with is not the kind of frustrating that is motivating in the right way. The gameplay is fragmented into looking and trying to blindly execute. Platforming in a first person game is a difficult challenge on its own, but combined with your movement restrictions it just devolves into a lot of trail and error without the possibility to get some sort of flow state going. If the game should be about the remembering of the next level part, maybe the execution challenge could be a lot more lenient. If its more about the execution, there could be some indirect ways to see where your going, or more helpful movement features like the 180 degree switch may be needed. In general you should explore what part of this idea has the potential to be the most fun and then try to work towards that. There is the possibility though, that platforming backwards without seeing where your going is a tough thing to make fun. Kudos for trying anyways, good job!

i liked the idea itself, wouldve been better to know you could sprint to figure out how to do the jumps, the Game has a lot of potential nonetheless