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A jam submission

Madeleine and BiscuitView game page

Risk your life and limbs (not literally) in this action stealth game to save your dog from the shelter!
Submitted by Lestavol, ToshiroTang, MuriCri (@muricri_art), Takoyaki, GangsRobin (@ButtsMaybe) — 1 minute, 25 seconds before the deadline
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Madeleine and Biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#784.4294.429
Audio#883.8573.857
Overall#973.8143.814
Theme#1023.9713.971
Gameplay#3013.5143.514
Enjoyment#3113.6863.686
Innovation#3313.4293.429

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Madeleine is risking her life (in her mind) to rescue her dog Biscuit in prison (just a dog shelter).

What code and assets did you not make from scratch during the jam (if any)?
Some icons, voice lines, font, some sound effects. See game description for full credits.

How many people worked on the game?
5

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

This game is beautiful—the visuals are excellent and the music is great too, congrats on that! One thing I wish is that there was a way to befriend the other dogs. Aside from that, I really don’t have any complaints. Awesome job!

Submitted(+1)

Really enjoyed the concept of throwing biscuits to distract the guards. The Art was amazing and i feel like the tsory was told great 

Submitted(+1)

This game is adorable! The music adds a lot to the tension and atmosphere. This feels like a completed game that if anything could be expanded upon. Super well done I love it!

Submitted(+1)

Amazing game! The art is adorable and the music fits so well with the game, the gameplay itself is so smooth, great job everyone! 

Developer(+1)

Thank you for the kind words! The gameplay could definitely be better but I'm glad you enjoyed it!

Submitted(+1)

This game is beautiful. Visuals are excelent, and music as well. Congrats for that. I would wish if there was a way to be friends with the other dogs, like giving biscuits to them so they do not bark anymore, but other than that I don't have any complains about your game, congrats!

Developer(+1)

Hey thank you for playing the game and providing feedback!

I think the original plan was to have the "enemy" dogs behave the way you're describing. However, in testing, we found that making it that way make the enemy dogs seem too similar to the guards (you throw biscuits at them to "stun" them), so we decided to keep the enemy dogs this way as like a static obstacle the player has to avoid/deal with.

Submitted

Ah I understand that

Submitted (1 edit) (+1)

The pixel art is super cool, the animations are clean, and the illustrations are very cute and touching, just like the story. The music is also great!

A lovely game with effective gameplay. The last level was a bit of a struggle, but well done on the work!

Developer(+1)

Thank you a lot for your kind words! As the writer and composer, it makes me really happy that the story resonates well with you and that you enjoyed the music!

Submitted

Congratulations! That's very impressive!!

Submitted(+2)

Very nice UI animations, the camera feels a bit jittery but overall very nice game, well done!

Developer(+1)

Thank you! I thought the UI is nothing advanced but I'm glad you like it anyway.

The camera is indeed something that could be done better, but I ran out of time to tune it more, so I hope that didn't detract too much from the experience :).

Submitted(+2)

Such a polished game! Achieving this level of completeness in such a short time is really impressive. The art and story especially stood out, and even as a non-English speaker, I felt the visuals conveyed the story and emotions beautifully. I truly enjoyed playing!

Developer

as the writer and composer, I am really happy the story resonated with you!

Submitted(+2)

Super solid entry, and criminally underated so far. A fun stealth game with a sweet story and cute art. I really enjoyed it!

Only note is that I was little confused at the start of the second level, as I did not realise that "distract" meant throw it at the guard, not throw it elsewhere to make a noise, but thats pretty minor. Amazing work!

Developer(+1)

as the writer of the story, I am really happy to hear that you enjoyed the story!

Developer(+1)

Ah, you know it was indeed my intention to point out to player the fact that if you throw the cookies/biscuits at the wall, it makes noises and that can distract a guard and make them investigate it. I didn't say anything about directly throwing them at the guards, because I intended for that mechanic to be "discovered" rather than told. But it seems most players ended up just chucking the biscuits at the guards to stun them anyway haha.

Submitted(+2)

Great job, the art is amazing and I am surprised you managed to make a whole story during a game jam. For the levels, I just wish the camera was a bit zoomed out so I could know where to go and how to plan my biscuit use. Other than that, it's a nice game!

Developer

Hej, thanks a lot for your feedback! As the writer and composer, I am glad you enjoyed the story. It definately helped that the main part of the story in the CGs is somewhat independent from the game, which gave the art team a lot of room to flesh out this part. But it was definately challenging to make it consistent with the levels and connect it to the gameplay in that short time.

Viewing comments 30 to 21 of 30 · Next page · Last page