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(+1)

Hey thank you for playing the game and providing feedback!

I think the original plan was to have the "enemy" dogs behave the way you're describing. However, in testing, we found that making it that way make the enemy dogs seem too similar to the guards (you throw biscuits at them to "stun" them), so we decided to keep the enemy dogs this way as like a static obstacle the player has to avoid/deal with.

Ah I understand that