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A jam submission

Mouse ParableView game page

Welcome to the experiment! You're the experiment.
Submitted by Karaden — 19 minutes, 39 seconds before the deadline
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Mouse Parable's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2333.5483.548
Overall#3843.4683.468
Enjoyment#4013.5813.581
Gameplay#4073.3873.387
Theme#4133.5483.548
Innovation#4373.2903.290
Visuals#7383.4523.452

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You risk your life in order to get a cookie.

What code and assets did you not make from scratch during the jam (if any)?
SFX, music from zapsplat. Explosion VFX from asset store.

How many people worked on the game?
2

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

I like the idea but it was just too slow for me to enjoy it.

Submitted

I enjoyed the game's premise and most of the game. Poor little mouse! And the experimenter is a very funny guy! Love it! The gameplay was pretty varied, which is great! The camera was restrictive, which was definitely intentional, forcing the player the adapt. I think the controls could use more refinement, but otherwise its very solid!

Submitted

Cool game. Not a bad idea about the trials, and it's cool that you managed to implement several key mechanics. All of the game's problems are related to the controls. The player really needs to be able to run, without which the game quickly becomes tedious. It's very inconvenient to control the laser and camera with the keyboard. There was also a disappointing moment in the puzzle with the lever. We have 3 buttons and 2 boxes. Earlier, we jumped down after dropping another box. I expected to be able to bring it to the button, but no. It doesn't lift. 

Submitted(+1)

Love how camera can be rotated to change perspective and when a wall is in front of the player, a circle gets cuts out to show the player. Love the dialogue throughout the game, gave a lot character to the project. The laser visual looks really good in terms of the lighting and the color. The movement of the player could be slightly tuned to feel a bit more responsive specifically with the jumping and rotating of the player. Also when pointing the laser at the robots, the rotation seemed a bit finnicky to get it to point at them. Other than that, really good. The game overall reminded of the cortex trial tapes in Crash Bandicoot 4.

Submitted(+1)

Fun Game, there could be visual indicators for camera locking parts otherwise felt a bit unresponsive during them even tho it was not. first puzzle room left side wall of the enterance doesnt have the sight circle, so i thought it blacked out. Really nice starting menu, also the most important part, I was amazed by the VA. Really nice work!!

Submitted

A bit frustrating to control the mouse. However I like the narration and the little references made and comedic elements. Maybe also change the skybox for the map to something a bit more fitting.

Viewing comments 26 to 21 of 26 · Next page · Last page