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A jam submission

Visited OSTView project page

My submission for the OST Composing Jam 8
Submitted by Woolstone — 2 minutes, 24 seconds before the deadline
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Visited OST's itch.io page

Results

CriteriaRankScore*Raw Score
Storytelling#333.9603.960
Creativity#953.6403.640
Overall#1263.4563.456
Impression#1383.3603.360
Composition#1453.4003.400
Quality#2242.9202.920

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
My submission for the OST Composing Jam 8.

Playlist here: https://on.soundcloud.com/mVyARHnYzbXlJC0Y01

Join Jeff, a lovable "little" green man, on his intergalactic escapade as he crash-lands one summer night in the woods near the sleepy town of Bobilly. With the help of his new friend Andy, they embark on a thrilling race against time to repair Jeff's spaceship before the U.S. Army discovers it.

As they explore the world together, Jeff and Andy stumble upon various wacky situations that require creative problem-solving skills. From Slushee machines to Pacman ray guns, they'll need all their ingenuity to stay one step ahead of the authorities.

Get ready to blast off on this unforgettable journey with Jeff and Andy as your guides!

Gameplay and Inspiration:
The game is a top-down rpg with a pixilated artstyle inspired by the likes of classic games such as Earthbound and Final Fantasy. But, rather than having turn-based battles, the main gameplay of Visited uses a series of minigames which step outside the bounds of your typical rpg. The player is given the opportunity to experience additional genres of retro video games, with inspiration taken from Pacman, Contra, Megaman, and Doom just to name a few.

Complete OST Breakdown:
Arrival: The title theme sets the tone for an epic adventure.
Crash Landing: An intense cutscene track that captures the chaos of Jeff's crash landing on Earth.
Going Around Town: A playful BGM that complements the adventure as Jeff and Andy travel around the town of Bo the game's Earthbound-inspired charm.
Inside the Convenience Store: Quirky music that hints at growing tension as Jeff and Andy encounter the U.S. Army for the first time.
Slushee Attack!: Energetic minigame music that captures the excitement of Andy's Slushee-fueled escapade.
At the Arcade: A laid-back BGM that shows even in chaos, there's room for relaxation.
PacBlast: High-energy music that propels players through a challenging Pacman-inspired minigame.
Crop Circles: Serene music that complements the game's Earthbound charm as Jeff and Andy create crop circles.
Stargazing: A poignant piece that captures the special bond between Jeff and Andy before his capture.
Fight the Man: An intense action sequence inspired by Doom, heightening the sense of urgency as Andy fights to rescue Jeff from the U.S. Army.
Departure: A bittersweet conclusion to the game's narrative, wrapping up on a note that's both emotional and hopeful.

Theme

One Summer Night

Link(s) of the submission on streaming services
https://on.soundcloud.com/xWjz3PgmSYsDcX9klM

Number of tracks
11

Genre

Chiptune
Electronic
Synthwave/Retro

Soundtrack use permission

No

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Comments

Submitted(+1)

Arrival: Some nice piano, feels like a happy start to an adventure.

Crash Landing: ALIENS

Going Around Town:  Nice little track with some very tasty temporary Lydian sound at times.

Inside the Convenience Store: Nice bossa nova sound, this feels like a shop theme that could be in the Mother series.

Slushee Attack: Love those little runs towards the end of the track.

At the Arcade: Some cool Mixolydian. Was expecting more energy but I like this chill take on an arcade too.

PacBlast: Haha feels like a Pacman boss theme.

Crop Circles: Really nailed the farm feel here. Nice, quaint track.

Stargazing: Oh this is pretty. Nice piano track, I do feel it would fit a cutscene.

Fight the Man: The rhythms are really cool here. 

Departure: This has a really bittersweet sound to it. Love the resolution at the end.

Really good storytelling in this OST! Nice work. 

Submitted(+1)

Quite the collection of some cool but short songs.

Normally I would say, that I'd like to see less songs but therefor more developed songs. But I think the short soungs worked quite well with the narative aspect and would work well for a shorter game or something like a retro point and click.

Howether I feel like production wise there is something to be desired. The general OST sounds OK but feel somewhat muffled and at times even a bit distorted. I don't know if this was a problem of the SoundCloud upload but it also seemed like the whole mixe was originally stereo but was crammed into mono.

Submitted(+1)

This was really bouncy and fun! I was initially intimidated by the double digit track number, but they are short snippets of ideas and I appreciate that nothing overstays its welcome. You say what you want to say and move to the the next track! Slushee attack was really fun and I liked stargazing. Im looking at your screenshots genuinely impressed with how much sound you got out of so few instruments.

Great work here!

Submitted(+1)

You are truly great at blasting a lot of upbeat, playful and lighthearted sweet tunes that evokes those childhood games you took inspiration off !

I love your ability to lay out events musically (like the crash for example) it's so exciting and immersive !

In the future it could be awesome if you put some attention to the space each instrument gets, as sometimes it felt like the piano was too deep, creating a 'mud' arou d the rest of the sound for example. I think it could make your tunes truly shine !

But your musical qualities already make this super fun to listen to ! Keep it up :D 

Submitted(+1)

Ah this really is a lot of fun, I'm loving all the references to other games like pacman and I think Minecraft with the chord progression in Arrival? It had a great narrative progression and all the mellow songs like Crop Circles and Stargazing made me want to nod off in a big open field somewhere and appreciate nature. I think with the energetic tracks (mostly Slushee Attack) the composition has a great energy, but the muted, mellow timbre of the instruments stopped most of the energy from coming through. Changing up the instruments to things with some more high end sharpness to them could help give it some more drive and power! Overall it was a fun journey going through all of this, great work!

Submitted (1 edit) (+1)

Oh my this submission is so much fun! Great work once again Woolstone! You have a feel to this sort of thing. I liked it all. You put a lot of work into it and it was worth it. Has that alien out of this planet feel to it. Solid and fun.  Fight Man and Stargazing were my favorite songs! They were so good!

Submitted(+1)

I really liked that the story was super clear and that you also didn't use sound effects. SFX to help represent the story is perfectly fine and useful, But you managed to do things like incorporate Pacman and an alien crash flawlessly as their own musical pieces even if short which I appreciate going the extra mile.

Submitted(+1)

It have a little bit of a Steven Universe influence i think and i like it! Your music is really fun and creative :3!!

Submitted(+1)

Very cool submission! There's a lot of cool little tidbits here, my favorite definitely being the re-purposing of the Pac-Man theme. The story concept is charming and feels like it would be pretty fun to play. The composition and SN-ESque style fit the game really well. I would argue there are some minor issues with sound quality (reverb on the deep piano feels a bit heavy, the high-end on some samples is rough;) but those can be easily glossed over due to the intentional nature to keep within the realm of the SNES' sound. What VSTs/etc did you use to get your sound?

Overall, really cool and fun vibes here. Nice job!

Submitted(+1)

Really enjoyable and charming. Has an off-kilter feel to the instrumentation and music that does evoke the weirder soundtracks from old SNES games like Earthbound. The tracks are short, but there's a lot of good musical progression in them that generally keeps the attention. Just a lot of fun and charm in the melodies. Fits the tongue in cheek tone of the idea for the game, especially with all the mini game type stuff (I actually really like the sound of this game and would love to play something like it).

My criticisms are a little irrelevant because the musical style feels like it's supposed to evoke the lo-fi sampling style of the SNES, but I will say that the instruments are quite simple and unchanging. Not a lot of expressiveness or anything like that. I also think the bass is a bit overpowering on some of the tracks, but these are minor points.

The musical references are fun, especially love the very direct use of Pac-Man music (don't worry, I won't tell Namco), feel like a game that could reference other games so directly in its soundtrack like this would be really fun. Also love the shifts in tone from track to track without losing the overall vibe you're going for. Felt good for the theme of the Jam too! Really fun.

Submitted(+1)

so first of all, what the heck. this is aesome and how laid out the story and the music are is incredible. I JUST LOVE ALL THE MELODIES and the chord prorgressions. def my jam. awesome.

Submitted(+1)

Pleasantly surprised by how good this turned out to be, I'll share my thoughts on some of the songs

I love "Going Around Town", the chord progression is just very fun, and the main melody is weird and whimsical which I think capture that Earthbound charm perfectly. It's probably my favourite of the bunch

Inside the Conveniance Store's dark undertones are really subtles and can be easily missed if you just focuse on the song as a whole, which I like honestly, this is more of a cozy experience than a really stressful one. Also it's just a bop honestly lol

Crop Circles and especially Stargazing show to me the soundtrack's greatest strength, in being able to capture small, intimate and emotional moments to showcase the bound between the two protagonists (This can also be said for departure to an extent)

The minigame soundtracks are good and are well composed, but I think they could benifit from a stronger percussion, which while it fits the more calm tracks, feels a bit too weak on the more energitic ones. (except Fight the Man, which instead could use a louder, more pronounced bass, but is still pretty fine honestly)? Although maybe they could fit more gameplay wise, as music should only serve the gameplay anyway? I'm not sure, I just like loud drums lol

The main Leitmotif being accompagned by that desceneding melody heard in the title is really cool honestly, I love it

Finally, the art made for this is really sick, I love it a lot

Awesome job!

Submitted(+1)

Arrival: This has a nice feel-good opening cinematic sound to it. I love that harmony of the walk down chord progression leading into the final cadence!

Crash Landing: This is a fun short little clip. This is quite creative to include, certainly adding to your story when it could have easily been overlooked.

Going Around Town: This is a very nice town theme. It feels upbeat, but also you use several minor chords and some interesting modal motion (the first two chords give a Lydian flavor) which help brighten and dampen the mood to create an interesting atmosphere.

Inside the Convenience Store: I like the use of bossa nova rhythm and style for the store theme - very classic use of this style!

Slushee Attack: This is a creative way to introduce conflict and light-hearted “battle” music into this fun album.

At the Arcade: I really like the instrument you used playing the main melody. I’m curious what you used to get that sound?

PacBlast: I think this is a creative take on a classic sound. It’s funny because the classic Pacman soundtrack is so short, I think the entirety of it is used in this track except maybe the death sound effect(?). Maybe I need to brush up on classic video game soundtrack history!

Crop Circles: The slow swing and use of guitar gives a rural farm-like feel which sets this scene nicely. This track also helps emphasize the night theme to match it with the jam theme.

Stargazing: Using piano with high-register plucky melodies over a low reverby sound is a definite way to create a space-like sound. This is quite beautiful!

Fight the Man: I am very impressed with how many different types of tracks you were able to include in this submission. You have cozy, quirky, fun, beautiful, arcade, and now a boss battle. Nice work with the higher energy on this one.

Departure: This is a very nice way to sum up this fun and rich story. Overall, you have a clear style that you were able to stick with well (I think your description of being similar to Earthbound resonates with me) despite having several different types of tracks, with no two sounding similar. I appreciate the jovial nature of this music and had a lot of fun listening. Good work and thank you for sharing!

Developer

So I tweaked an instrument preset of a plugin called State Machine Bitflip, offered by Cradle. Additionally, for the B section, I layered a higher register synth from Amurg 4 Lite, offered by Audiolatry. Hope this answered your question!

Submitted(+1)

This was a cool submission. Liked the cozy vibes!

Developer

Glad you enjoyed it!

Submitted (1 edit) (+1)

Neato!  Each song definitely fits the theme you were aiming for.  I think my favorite song would beeeeeeeee "Stargazing", which from what I understand is a big emotional point in the story. (aside from the ending of course ^_^ )   

Developer

I'm glad you enjoyed it. Stargazing was one of my favorite tracks to compose, as I love writing for piano.

Submitted(+1)

Yo Woolstone your composing quality is crazy, really amazing stuff. I loved every track, i even heard some pokemon diamond and pearl references if im not mistaken, love that soundtrack. I don't think it particularly matches with the theme of this jam but nonetheless, it's a great ost, well done!

Developer

Thanks for reviewing my soundtrack! Just to clarify, the time frame of the story actually takes place within the span of a summer night, so I think that it does work with the theme of the jam.

Submitted

nice okay that makes sense!